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roblabs / info.json
Created February 7, 2023 21:59
TileJSON.io - Oregon (1995-2022)
{
"baseLayer": {
"tilejson": "2.2.0",
"name": "base",
"version": "1.0.0",
"scheme": "xyz",
"tiles": [
"https://a.tile.openstreetmap.org/{z}/{x}/{y}.png"
]
},
@roblabs
roblabs / info.json
Last active February 1, 2023 21:12
TileJSON.io - BuildLebanonTrails.com — Old Mill Trail (circa 2022)ssss
{
"baseLayer": {
"tilejson": "2.2.0",
"name": "base",
"version": "1.0.0",
"scheme": "xyz",
"tiles": ["https://a.tile.openstreetmap.org/{z}/{x}/{y}.png"]
},
"diffLayerLeftId": -1,
"diffLayerRightId": -1,
@roblabs
roblabs / magatuay-jun-30-2020.geojson
Created July 1, 2020 17:52
mataguay jun 30, 2020
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@roblabs
roblabs / generateAppIcon.sh
Last active May 28, 2022 12:11 — forked from benvium/generateAppIcon.sh
Generate app icons and xcassets file from a single image. To use this, place script in `appname` folder inside your project (i.e. the folder that Xcode generates for you containing your source code, it's named after whatever you called the app). Create folder there called `RawImages`. Source icon should 1024x1024 and be called appIcon.png. If th…
#!/bin/bash -e
# --------------------------------------------------------
# Generate app icons and xcassets file from a single image
# Ben Clayton, Calvium Ltd.
# https://gist.github.com/benvium/2be6d673aa9ac284bb8a
# --------------------------------------------------------
#
# Usage with an input of 1024x1024 PNG file
# generateAppIcon.sh AppIcon.png
@roblabs
roblabs / generateLaunchScreen.sh
Created April 11, 2017 16:51
Generate iOS Launch or splash screen from a single image
#!/bin/bash -e
# --------------------------------------------------------
# Generate iOS Launch items from a single image
# (c) 2017 ePi Rational, Inc.
#
# Modified from original script which generated app icons for iOS,
# originally written by
# Ben Clayton, Calvium Ltd.
# https://gist.github.com/benvium/2be6d673aa9ac284bb8a