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August 20, 2025 21:32
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| -- WalkFling (Exploit-Only Version) | |
| -- Requires SetNetworkOwner support | |
| local Players = game:GetService("Players") | |
| local RunService = game:GetService("RunService") | |
| local localPlayer = Players.LocalPlayer | |
| local flingActive = false | |
| local conn | |
| -- Toggle function | |
| local function toggleFling() | |
| flingActive = not flingActive | |
| if flingActive then | |
| local char = localPlayer.Character | |
| if not char then return end | |
| local hrp = char:FindFirstChild("HumanoidRootPart") | |
| if not hrp then return end | |
| -- Force network ownership to yourself | |
| if hrp.SetNetworkOwner then | |
| hrp:SetNetworkOwner(localPlayer) | |
| end | |
| -- Apply high velocities continuously | |
| conn = RunService.Heartbeat:Connect(function() | |
| if not char or not hrp then return end | |
| -- Optional: only push RootPart and limbs | |
| for _, part in pairs(char:GetDescendants()) do | |
| if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
| part.AssemblyLinearVelocity = Vector3.new(1e9,1e9,1e9) | |
| part.AssemblyAngularVelocity = Vector3.new(1e9,1e9,1e9) | |
| end | |
| end | |
| end) | |
| print("WalkFling enabled!") | |
| else | |
| -- Disconnect and reset | |
| if conn then conn:Disconnect() end | |
| conn = nil | |
| local char = localPlayer.Character | |
| if char then | |
| for _, part in pairs(char:GetDescendants()) do | |
| if part:IsA("BasePart") then | |
| part.AssemblyLinearVelocity = Vector3.zero | |
| part.AssemblyAngularVelocity = Vector3.zero | |
| end | |
| end | |
| end | |
| print("WalkFling disabled!") | |
| end | |
| end | |
| -- Example toggle via key press (F) | |
| local UserInputService = game:GetService("UserInputService") | |
| UserInputService.InputBegan:Connect(function(input, processed) | |
| if processed then return end | |
| if input.KeyCode == Enum.KeyCode.F then | |
| toggleFling() | |
| end | |
| end) |
- WalkFling (Exploit-Only Version)
-- Requires SetNetworkOwner support
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local flingActive = false
local conn
-- Toggle function
local function toggleFling()
flingActive = not flingActive
if flingActive then
local char = localPlayer.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
-- Force network ownership to yourself
if hrp.SetNetworkOwner then
hrp:SetNetworkOwner(localPlayer)
end
-- Apply high velocities continuously
conn = RunService.Heartbeat:Connect(function()
if not char or not hrp then return end
-- Optional: only push RootPart and limbs
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.AssemblyLinearVelocity = Vector3.new(1e9,1e9,1e9)
part.AssemblyAngularVelocity = Vector3.new(1e9,1e9,1e9)
end
end
end)
print("WalkFling enabled!")
else
-- Disconnect and reset
if conn then conn:Disconnect() end
conn = nil
local char = localPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.AssemblyLinearVelocity = Vector3.zero
part.AssemblyAngularVelocity = Vector3.zero
end
end
end
print("WalkFling disabled!")
end
end
-- Example toggle via key press (F)
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.F then
toggleFling()
end
end)
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Players.LocalPlayer