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maya progress bar
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| import maya.cmds as mc | |
| import pymel.core as pm | |
| class ProgressBar: | |
| def __init__ (self,title,steps): | |
| #self.step = 0 | |
| self.title=title | |
| self.steps = steps | |
| self.progressControls = [] | |
| self.progressbar = self.makeProgressBarWindow() | |
| self.increment(0) | |
| self.increment(1) | |
| self.increment(2) | |
| def makeProgressBarWindow(self): | |
| self.window = pm.window(title=self.title, sizeable=False) | |
| pm.columnLayout() | |
| self.progressControls.append( pm.progressBar(maxValue=self.steps, width=300) ) | |
| self.progressControls.append( pm.progressBar(maxValue=self.steps, width=300) ) | |
| self.progressControls.append( pm.progressBar(maxValue=self.steps, width=300) ) | |
| pm.showWindow( self.window ) | |
| return [self.progressControls[0], self.progressControls[1], self.progressControls[2], self.window] | |
| def kill(self): | |
| pm.deleteUI(self.window) | |
| def increment(self, i): | |
| #self.step = self.step + 1 | |
| self.progressControls[i].step(1) | |
| class Friend: | |
| def __init__(self,point,distance): | |
| self.point = point | |
| self.distance = distance | |
| self.dirty = False | |
| class Point: | |
| def __init__(self, t): | |
| ''' | |
| t=PyNode | |
| ''' | |
| self.node = t | |
| self.pos = t.getTranslation(space='world') | |
| self.friends = [] # [Friend] | |
| def getFriends(self, points): | |
| for p in points: | |
| if p == self: continue | |
| self.friends.append(Friend(p,self.getDistance(p))) | |
| def getDistance(self, point): | |
| Ax, Ay, Az = point.pos | |
| Bx, By, Bz = self.pos | |
| return ( (Ax-Bx)**2 + (Ay-By)**2 + (Az-Bz)**2 )**0.5 | |
| def getChain(self, progressBar, chain=[], dirty=[]): | |
| chain.append(self) | |
| friends = [] | |
| for x in self.friends: | |
| cond1 = x.point not in chain | |
| cond2 = x.point not in dirty | |
| if cond1 and cond2: | |
| friends.append(x) | |
| if len(friends) == 0: | |
| return chain | |
| # skip the really close friends. | |
| friend = friends[0].point | |
| for f in friends: | |
| if f.distance < 0.1: | |
| dirty.append(f.point) | |
| continue | |
| friend = f.point | |
| break | |
| if friend not in chain: | |
| progressBar.increment(1) | |
| return friend.getChain(progressBar, chain, dirty) | |
| else: | |
| return chain | |
| transforms = mc.ls(selection=True) | |
| points = [Point(pm.PyNode(t)) for t in transforms] | |
| progressBar = ProgressBar('Creating Racespline', len(points)) | |
| for point in points: | |
| point.getFriends(points) | |
| point.friends.sort(key=lambda x: x.distance) | |
| progressBar.increment(0) | |
| chain = points[-1].getChain(progressBar) | |
| chain.reverse() | |
| c = pm.curve(point=[x.pos for x in chain]) | |
| g = pm.createNode('transform', name='newnode') | |
| i=0 | |
| for x in chain: | |
| name = 'node_'+"%04d" % (i,) | |
| i=i+1 | |
| l = pm.spaceLocator(position=x.pos, absolute=True) | |
| pm.rename(l,name) | |
| pm.parent(pm.PyNode(l),g) | |
| progressBar.increment(2) | |
| progressBar.kill() |
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