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FastLED Example
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#include <Arduino.h> | |
#include <FastLED.h> | |
#define DATA_PIN 1 | |
#define LED_TYPE WS2812 | |
#define COLOR_ORDER GRB | |
#define NUM_LEDS 16 | |
CRGB leds[NUM_LEDS]; | |
#define BRIGHTNESS 96 | |
#define FRAMES_PER_SECOND 120 | |
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0])) | |
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current | |
uint8_t gHue = 0; // rotating "base color" used by many of the patterns | |
void nextPattern(); | |
void rainbowWithGlitter(); | |
void bpm(); | |
void rainbow(); | |
void confetti(); | |
void sinelon(); | |
void juggle(); | |
// List of patterns to cycle through. Each is defined as a separate function below. | |
typedef void (*SimplePatternList[])(); | |
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm }; | |
void nextPattern() | |
{ | |
// add one to the current pattern number, and wrap around at the end | |
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns); | |
} | |
void rainbow() | |
{ | |
// FastLED's built-in rainbow generator | |
fill_rainbow( leds, NUM_LEDS, gHue, 7); | |
} | |
void addGlitter( fract8 chanceOfGlitter) | |
{ | |
if( random8() < chanceOfGlitter) { | |
leds[ random16(NUM_LEDS) ] += CRGB::White; | |
} | |
} | |
void confetti() | |
{ | |
// random colored speckles that blink in and fade smoothly | |
fadeToBlackBy( leds, NUM_LEDS, 10); | |
int pos = random16(NUM_LEDS); | |
leds[pos] += CHSV( gHue + random8(64), 200, 255); | |
} | |
void sinelon() | |
{ | |
// a colored dot sweeping back and forth, with fading trails | |
fadeToBlackBy( leds, NUM_LEDS, 20); | |
int pos = beatsin16( 13, 0, NUM_LEDS-1 ); | |
leds[pos] += CHSV( gHue, 255, 192); | |
} | |
void bpm() | |
{ | |
// colored stripes pulsing at a defined Beats-Per-Minute (BPM) | |
uint8_t BeatsPerMinute = 62; | |
CRGBPalette16 palette = PartyColors_p; | |
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255); | |
for( int i = 0; i < NUM_LEDS; i++) { //9948 | |
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10)); | |
} | |
} | |
void juggle() { | |
// eight colored dots, weaving in and out of sync with each other | |
fadeToBlackBy( leds, NUM_LEDS, 20); | |
byte dothue = 0; | |
for( int i = 0; i < 8; i++) { | |
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255); | |
dothue += 32; | |
} | |
} | |
void rainbowWithGlitter() | |
{ | |
// built-in FastLED rainbow, plus some random sparkly glitter | |
rainbow(); | |
addGlitter(80); | |
} | |
void setup() { | |
// tell FastLED about the LED strip configuration | |
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); | |
// set master brightness control | |
FastLED.setBrightness(BRIGHTNESS); | |
} | |
void loop() | |
{ | |
// Call the current pattern function once, updating the 'leds' array | |
gPatterns[gCurrentPatternNumber](); | |
// send the 'leds' array out to the actual LED strip | |
FastLED.show(); | |
// insert a delay to keep the framerate modest | |
FastLED.delay(1000/FRAMES_PER_SECOND); | |
// do some periodic updates | |
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow | |
EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically | |
} |
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; PlatformIO Project Configuration File | |
; | |
; Build options: build flags, source filter | |
; Upload options: custom upload port, speed and extra flags | |
; Library options: dependencies, extra library storages | |
; Advanced options: extra scripting | |
; | |
; Please visit documentation for the other options and examples | |
; https://docs.platformio.org/page/projectconf.html | |
[env:digispark-tiny] | |
platform = atmelavr | |
board = digispark-tiny | |
framework = arduino | |
lib_deps = | |
id=126 |
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This was amazing! I love all the visual effects this code snippet offered and its exactly what I was looking for. I needed some idle animations on the strings and this solved that need.