Created
          March 1, 2016 22:11 
        
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    Copy Reference To Clipboard
  
        
  
    
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  | using UnityEngine; | |
| using UnityEditor; | |
| public static class CopyRefUtil | |
| { | |
| [MenuItem ("Assets/Copy Ref To Clipboard %&c")] | |
| public static void GetReferencesString() | |
| { | |
| string path = AssetDatabase.GetAssetPath(Selection.activeObject); | |
| if(path.IndexOf("Resources") > -1) | |
| { | |
| path = path.Substring(path.LastIndexOf("Resources/") + 10); | |
| path = path.Substring(0, path.LastIndexOf(".")); | |
| EditorGUIUtility.systemCopyBuffer = path; | |
| }else{ | |
| Debug.LogError("[Copy Ref To Clipboard] Not an object in a resources folder."); | |
| } | |
| } | |
| } | 
  
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