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August 29, 2015 13:57
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class Player | |
def initialize | |
@last_health = 20 | |
end | |
def play_turn(warrior) | |
move = MoveAction.new warrior | |
health = HealthAction.new warrior | |
attack = AttackAction.new warrior | |
resque = RescueAction.new warrior | |
retreat = RetreatAction.new warrior | |
for action in [retreat, attack, health, resque, move] | |
if action.can? @last_health | |
action.go! | |
@last_health = warrior.health | |
@last_health = @last_health | |
break | |
end | |
end | |
end | |
end | |
class WarriorAction | |
def initialize warrior | |
@warrior = warrior | |
end | |
end | |
class RetreatAction < WarriorAction | |
def can? last_health = nil | |
@warrior.health < last_health and @warrior.health < 10 and @warrior.feel.empty? | |
end | |
def go! | |
@warrior.pivot! | |
end | |
end | |
class HealthAction < WarriorAction | |
def can? last_health = nil | |
@warrior.health >= last_health and @warrior.feel.empty? and @warrior.health < 20 | |
end | |
def go! | |
@warrior.rest! | |
end | |
end | |
class BowAction < WarriorAction | |
def can? last_health = nil | |
spaces = @warrior.look | |
!spaces[0].captive? and !spaces[1].captive? and spaces[2].enemy? | |
end | |
def go! | |
@warrior.shoot! | |
end | |
end | |
class SwordAction < WarriorAction | |
def can? last_health = nil | |
@warrior.feel.enemy? | |
end | |
def go! | |
@warrior.attack! | |
end | |
end | |
class AttackAction < WarriorAction | |
def initialize warrior | |
super warrior | |
@sword = SwordAction.new warrior | |
@bow = BowAction.new warrior | |
end | |
def can? last_health = nil | |
@sword.can? or @bow.can? | |
end | |
def go! | |
if @sword.can? | |
@sword.go! | |
else | |
@bow.go! | |
end | |
end | |
end | |
class RescueAction < WarriorAction | |
def can? last_health = nil | |
@warrior.feel.captive? | |
end | |
def go! | |
@warrior.rescue! | |
end | |
end | |
class MoveAction < WarriorAction | |
def can? last_health = nil | |
@warrior.feel.empty? or @warrior.feel.wall? | |
end | |
def go! | |
if @warrior.feel.wall? | |
@warrior.pivot! | |
else | |
@warrior.walk! | |
end | |
end | |
def hitWall? | |
@warrior.feel.wall? | |
end | |
end |
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