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ColorUtils: utilities for manipulating colours
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package net.frakbot.util.color; | |
import android.graphics.Color; | |
/** | |
* The MIT License (MIT) | |
* <p/> | |
* Copyright (c) 2014 Sebastiano Poggi | |
* <p/> | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* <p/> | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* <p/> | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
* THE SOFTWARE. | |
*/ | |
public class ColorUtils { | |
private static final int MASK_ALPHA = 0xFF000000; | |
private static final int MASK_RGB = 0x00FFFFFF; | |
private static final int ALPHA_SHIFT = 24; | |
private static final int COMPONENT_MIN = 0; | |
private static final int COMPONENT_MAX = 255; | |
private static final float COMPONENT_MIN_FLOAT = 0f; | |
private static final float COMPONENT_MAX_FLOAT = 1f; | |
private static final float COMPONENT_MIN_HUE = 0f; | |
private static final float COMPONENT_MAX_HUE = 360f; | |
private static final int HSV_HUE = 0; | |
private static final int HSV_SATURATION = 1; | |
private static final int HSV_VALUE = 2; | |
private static final ThreadLocal<float[]> FLOAT_CACHE; | |
static { | |
FLOAT_CACHE = new ThreadLocal<float[]>() { | |
@Override | |
protected float[] initialValue() { | |
return new float[3]; | |
} | |
}; | |
} | |
public static int getOpaqueVersionOf(int color) { | |
return MASK_ALPHA | extractRGB(color); | |
} | |
public static int setAlphaOf(int color, int alpha) { | |
alpha = clipComponent(alpha); | |
return (alpha << ALPHA_SHIFT) | extractRGB(color); | |
} | |
private static int extractRGB(int color) { | |
return color & MASK_RGB; | |
} | |
private static int clipComponent(int value) { | |
if (value < COMPONENT_MIN) { | |
return COMPONENT_MIN; | |
} else if (value > COMPONENT_MAX) { | |
return COMPONENT_MAX; | |
} | |
return value; | |
} | |
public static float hue(int originalColor) { | |
return getHSVComponent(originalColor, HSV_HUE); | |
} | |
public static float saturation(int originalColor) { | |
return getHSVComponent(originalColor, HSV_SATURATION); | |
} | |
public static float value(int originalColor) { | |
return getHSVComponent(originalColor, HSV_VALUE); | |
} | |
private static float getHSVComponent(int originalColor, int component) { | |
float[] hsv = FLOAT_CACHE.get(); | |
Color.colorToHSV(originalColor, hsv); | |
return hsv[component]; | |
} | |
public static int multiplyHueOf(int originalColor, float factor) { | |
float[] hsv = FLOAT_CACHE.get(); | |
int alpha = Color.alpha(originalColor); | |
Color.colorToHSV(originalColor, hsv); | |
factor = Math.abs(factor); | |
hsv[HSV_HUE] = multiplyComponent(hsv[HSV_HUE], factor, COMPONENT_MAX_HUE); | |
return Color.HSVToColor(alpha, hsv); | |
} | |
public static int multiplySaturationOf(int originalColor, float factor) { | |
float[] hsv = FLOAT_CACHE.get(); | |
int alpha = Color.alpha(originalColor); | |
Color.colorToHSV(originalColor, hsv); | |
factor = Math.abs(factor); | |
hsv[HSV_SATURATION] = multiplyComponent(hsv[HSV_SATURATION], factor, COMPONENT_MAX_FLOAT); | |
return Color.HSVToColor(alpha, hsv); | |
} | |
public static int multiplyValueOf(int originalColor, float factor) { | |
float[] hsv = FLOAT_CACHE.get(); | |
int alpha = Color.alpha(originalColor); | |
Color.colorToHSV(originalColor, hsv); | |
factor = Math.abs(factor); | |
hsv[HSV_VALUE] = multiplyComponent(hsv[HSV_VALUE], factor, COMPONENT_MAX_FLOAT); | |
return Color.HSVToColor(alpha, hsv); | |
} | |
private static float multiplyComponent(float component, float factor, float componentMaxValue) { | |
return Math.min(component * factor, componentMaxValue); | |
} | |
public static int setHueOf(int originalColor, float hue) { | |
float[] hsv = FLOAT_CACHE.get(); | |
int alpha = Color.alpha(originalColor); | |
Color.colorToHSV(originalColor, hsv); | |
hue = clipHueComponent(hue); | |
hsv[HSV_HUE] = hue; | |
return Color.HSVToColor(alpha, hsv); | |
} | |
public static int setSaturationOf(int originalColor, float saturation) { | |
float[] hsv = FLOAT_CACHE.get(); | |
int alpha = Color.alpha(originalColor); | |
Color.colorToHSV(originalColor, hsv); | |
saturation = clipComponent(saturation); | |
hsv[HSV_SATURATION] = saturation; | |
return Color.HSVToColor(alpha, hsv); | |
} | |
public static int setValueOf(int originalColor, float value) { | |
float[] hsv = FLOAT_CACHE.get(); | |
int alpha = Color.alpha(originalColor); | |
Color.colorToHSV(originalColor, hsv); | |
value = clipComponent(value); | |
hsv[HSV_VALUE] = value; | |
return Color.HSVToColor(alpha, hsv); | |
} | |
private static float clipComponent(float value) { | |
if (value < COMPONENT_MIN_FLOAT) { | |
return COMPONENT_MIN_FLOAT; | |
} else if (value > COMPONENT_MAX_FLOAT) { | |
return COMPONENT_MAX_FLOAT; | |
} | |
return value; | |
} | |
private static float clipHueComponent(float value) { | |
if (value < COMPONENT_MIN_HUE) { | |
return COMPONENT_MIN_HUE; | |
} else if (value > COMPONENT_MAX_HUE) { | |
return COMPONENT_MAX_HUE; | |
} | |
return value; | |
} | |
} |
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