Created
November 12, 2020 19:01
-
-
Save rocketjosh/1ce8a18553377725a069e7f7fd10efc4 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <FastLED.h> | |
#define LED_PIN 2 | |
#define NUM_LEDS 1 | |
#define BRIGHTNESS 64 | |
#define LED_TYPE WS2812B | |
#define COLOR_ORDER GRB | |
CRGB leds[NUM_LEDS]; | |
#define UPDATES_PER_SECOND 100 | |
// This example shows several ways to set up and use 'palettes' of colors | |
// with FastLED. | |
// | |
// These compact palettes provide an easy way to re-colorize your | |
// animation on the fly, quickly, easily, and with low overhead. | |
// | |
// USING palettes is MUCH simpler in practice than in theory, so first just | |
// run this sketch, and watch the pretty lights as you then read through | |
// the code. Although this sketch has eight (or more) different color schemes, | |
// the entire sketch compiles down to about 6.5K on AVR. | |
// | |
// FastLED provides a few pre-configured color palettes, and makes it | |
// extremely easy to make up your own color schemes with palettes. | |
// | |
// Some notes on the more abstract 'theory and practice' of | |
// FastLED compact palettes are at the bottom of this file. | |
CRGBPalette16 currentPalette; | |
TBlendType currentBlending; | |
extern CRGBPalette16 myRedWhiteBluePalette; | |
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM; | |
void setup() { | |
delay( 3000 ); // power-up safety delay | |
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip ); | |
FastLED.setBrightness( BRIGHTNESS ); | |
currentPalette = RainbowColors_p; | |
currentBlending = LINEARBLEND; | |
pinMode(13, OUTPUT); | |
digitalWrite(13, LOW); | |
} | |
void loop() | |
{ | |
ChangePalettePeriodically(); | |
static uint8_t startIndex = 0; | |
startIndex = startIndex + 1; /* motion speed */ | |
FillLEDsFromPaletteColors( startIndex); | |
FastLED.show(); | |
FastLED.delay(1000 / UPDATES_PER_SECOND); | |
} | |
void FillLEDsFromPaletteColors( uint8_t colorIndex) | |
{ | |
uint8_t brightness = 255; | |
for( int i = 0; i < NUM_LEDS; i++) { | |
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); | |
colorIndex += 3; | |
} | |
} | |
// There are several different palettes of colors demonstrated here. | |
// | |
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p, | |
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p. | |
// | |
// Additionally, you can manually define your own color palettes, or you can write | |
// code that creates color palettes on the fly. All are shown here. | |
void ChangePalettePeriodically() | |
{ | |
uint8_t secondHand = (millis() / 1000) % 60; | |
static uint8_t lastSecond = 99; | |
if( lastSecond != secondHand) { | |
lastSecond = secondHand; | |
if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; } | |
if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; } | |
if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; } | |
if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; } | |
if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; } | |
if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; } | |
if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; } | |
if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; } | |
if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; } | |
if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; } | |
if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; } | |
} | |
} | |
// This function fills the palette with totally random colors. | |
void SetupTotallyRandomPalette() | |
{ | |
for( int i = 0; i < 16; i++) { | |
currentPalette[i] = CHSV( random8(), 255, random8()); | |
} | |
} | |
// This function sets up a palette of black and white stripes, | |
// using code. Since the palette is effectively an array of | |
// sixteen CRGB colors, the various fill_* functions can be used | |
// to set them up. | |
void SetupBlackAndWhiteStripedPalette() | |
{ | |
// 'black out' all 16 palette entries... | |
fill_solid( currentPalette, 16, CRGB::Black); | |
// and set every fourth one to white. | |
currentPalette[0] = CRGB::White; | |
currentPalette[4] = CRGB::White; | |
currentPalette[8] = CRGB::White; | |
currentPalette[12] = CRGB::White; | |
} | |
// This function sets up a palette of purple and green stripes. | |
void SetupPurpleAndGreenPalette() | |
{ | |
CRGB purple = CHSV( HUE_PURPLE, 255, 255); | |
CRGB green = CHSV( HUE_GREEN, 255, 255); | |
CRGB black = CRGB::Black; | |
currentPalette = CRGBPalette16( | |
green, green, black, black, | |
purple, purple, black, black, | |
green, green, black, black, | |
purple, purple, black, black ); | |
} | |
// This example shows how to set up a static color palette | |
// which is stored in PROGMEM (flash), which is almost always more | |
// plentiful than RAM. A static PROGMEM palette like this | |
// takes up 64 bytes of flash. | |
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM = | |
{ | |
CRGB::Red, | |
CRGB::Gray, // 'white' is too bright compared to red and blue | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Red, | |
CRGB::Gray, | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Red, | |
CRGB::Red, | |
CRGB::Gray, | |
CRGB::Gray, | |
CRGB::Blue, | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Black | |
}; | |
// Additional notes on FastLED compact palettes: | |
// | |
// Normally, in computer graphics, the palette (or "color lookup table") | |
// has 256 entries, each containing a specific 24-bit RGB color. You can then | |
// index into the color palette using a simple 8-bit (one byte) value. | |
// A 256-entry color palette takes up 768 bytes of RAM, which on Arduino | |
// is quite possibly "too many" bytes. | |
// | |
// FastLED does offer traditional 256-element palettes, for setups that | |
// can afford the 768-byte cost in RAM. | |
// | |
// However, FastLED also offers a compact alternative. FastLED offers | |
// palettes that store 16 distinct entries, but can be accessed AS IF | |
// they actually have 256 entries; this is accomplished by interpolating | |
// between the 16 explicit entries to create fifteen intermediate palette | |
// entries between each pair. | |
// | |
// So for example, if you set the first two explicit entries of a compact | |
// palette to Green (0,255,0) and Blue (0,0,255), and then retrieved | |
// the first sixteen entries from the virtual palette (of 256), you'd get | |
// Green, followed by a smooth gradient from green-to-blue, and then Blue. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment