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@rockofox
Created October 28, 2019 00:46
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SDL video target is 'x11'
SDL video target is 'x11'
Using Breakpad minidump system. Version: 0 AppID: 440
Setting breakpad minidump AppID = 440
Using breakpad crash handler
[S_API] SteamAPI_Init(): Loaded '/home/felix/.local/share/Steam/linux32/steamclient.so' OK.
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198025980798 [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561198025980798
Using Breakpad minidump system. Version: 5440607 AppID: 440
Using breakpad crash handler
Did not detect any valid joysticks.
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/player/items/taunts/loot_crate/mannco_crate.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_balloon.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_balloon_gold.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_balloon_grenade.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_balloon_grenade_gold.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_balloon_grenade_normal.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_bread_bagged.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_bread_bagged_normal.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_bread_robo.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_bread_shortbread.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_bread_shortbread_normal.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/weapons/c_items/c_sticky_jumper.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/buildables/mini_dispenser/mini_dispenser.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/buildables/mini_dispenser/mini_dispenser_blue.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/buildables/mini_dispenser/mini_dispenser_phongmask.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_1_blue_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_1_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_1_normal.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_blue_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_normal.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/pyro/taunt_spring_rider/taunt_spring_rider_blue_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/pyro/taunt_spring_rider/taunt_spring_rider_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/pyro/taunt_spring_rider/taunt_spring_rider_normal.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/spy/taunt__au_revoir/taunt__au_revoir_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/spy/taunt_hoodoo_hex/taunt_hoodoo_hex_blue_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/spy/taunt_hoodoo_hex/taunt_hoodoo_hex_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/spy/taunt_sant/taunt_sant_color.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/player/items/spy/taunt_sant/taunt_sant_normal.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_assault_minigun/c_assault_minigun.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_dart_gun/c_dart_gun.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_dart_gun/c_dart_gun_dart.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_defib/c_defib_red.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_detonator/c_detonator_phongmask.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_mortar_launcher/c_mortar_launcher.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_pilot_flamer/c_pilot_flamer.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_pilot_flaregun/c_pilot_flare.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_pilot_flaregun/c_pilot_flaregun.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_pistol_knife/c_pistol_knife.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_revolver_sniperrifle/c_revolver_sniperrifle.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_silenced_pistol_instructor/c_silenced_pistol_instructor.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_sniperrifle_tv/c_sniperrifle_tv_blue.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_sniperrifle_tv/c_sniperrifle_tv_red.vtf
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_trench_shotgun/c_trench_shotgun.vtf
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_sniperrifle_tv/c_sniperrifle_tv_blue.vtf
supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system DOES NOT support the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/workshop/weapons/c_models/c_sniperrifle_tv/c_sniperrifle_tv_blue.vtf
supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system supports the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system supports the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt3.
This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt5.
This system supports the OpenGL extension GL_ARB_buffer_storage.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
OpenGL: AMD NAVI10 (DRM 3.36.0, 5.3.0-rc3-amd-staging-drm-next-git-01104-gd38c700bf9eb, LLVM 10.0.0) 4.5 (Compatibility Profile) Mesa 19.3.0-devel (git-f306d07932) (4.5.0)
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_ARB_buffer_storage: AVAILABLE
GL_EXT_texture_sRGB_decode: AVAILABLE
Timed out waiting for game mapping!
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: AVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 8388608, Total Avail: 16760832, Current Avail: 4154356
GL_MAX_SAMPLES_EXT: 8
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 3600 MHz, Processor: AuthenticAMD
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 3600 MHz, Processor: AuthenticAMD
GlobalMemoryStatus: 4294967295
IDirect3DDevice9::Create: BackBufWidth: 3840, BackBufHeight: 2160, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
GL sampler object usage: DISABLED
##### swap interval = 0 swap limit = 1 #####
./hl2.sh: line 72: 29404 Segmentation fault ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
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