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July 10, 2014 14:39
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// | |
// main.swift | |
// Bukimur | |
//[Dictionary<String, String>] | |
// Created by Rodrick Brown on 7/8/14. | |
// Copyright (c) 2014 Rodrick Brown. All rights reserved. | |
// | |
import Foundation | |
class Sets { | |
var sets = Array<Dictionary<String,Any>>() | |
init(sets: Array<Dictionary<String,Any>>) { | |
self.sets = sets | |
} | |
func validRun() -> Bool { | |
return true | |
} | |
func validateSetGroup() -> Bool { | |
var a_number = sets[0]["number"] as Int | |
var a_color = sets[0]["color"] as String | |
var colorCount = 0 | |
if self.sets.count <= 2 { | |
println("Debug: set.count <=2") | |
return false | |
} | |
for tile in sets { | |
if a_number != tile["number"] as Int { | |
return false | |
} | |
if a_color == tile["color"] as String { | |
colorCount += 1 | |
} | |
if colorCount > 1 { | |
return false | |
} | |
} | |
return true | |
} | |
} | |
class Bukimur { | |
let MAX_TILES = 104 | |
var players = 0 | |
var bag = Array<Dictionary<String,Any>>() | |
init(players: Int) { | |
self.players = players | |
} | |
func dealTiles(n: Int) -> Array<Dictionary<String,Any>>{ | |
var tiles = Array<Dictionary<String,Any>>() | |
var sets = Array<Dictionary<String,Any>>() | |
for i in 0...n-1 { | |
tiles.append(self.bag[i]) | |
self.bag.removeAtIndex(i) | |
} | |
return tiles | |
} | |
func shuffle<T>(var list: Array<T>) -> Array<T> { | |
for i in 0..<list.count { | |
let j = Int(arc4random_uniform(UInt32(list.count - i))) + i | |
list.insert(list.removeAtIndex(j), atIndex: i) | |
} | |
return list | |
} | |
func initalizeGame() -> Bool { | |
let decks = [0,1] | |
let colors = ["yellow", "black", "red", "blue"] | |
let numbers = [1,2,3,4,5,6,7,8,9,10,11,12,13] | |
for color in colors { | |
for deck in decks { | |
for num in numbers { | |
bag.append(["color": color, "deck": deck, "number": num]) | |
} | |
} | |
} | |
self.bag = self.shuffle(self.bag) | |
return true | |
} | |
} | |
//var playerSets = Sets(sets:[["color": "black", "deck": 0, "number": 5], ["color": "red", "deck": 0, "number": 4], ["color": "blue", "deck": 1, "number": 6]]) | |
var game = Bukimur(players: 4) | |
if game.initalizeGame() { | |
//println(game.bag.count) | |
var myRack = game.dealTiles(14) | |
var playerSets = Sets(sets:[["color": "black", "deck": 0, "number": 4], ["color": "red", "deck": 0, "number": 4],["color":"blue", "deck": 0, "number": 4]]) | |
// println(myRack) | |
if playerSets.validateSetGroup() && playerSets.validRun() { | |
println("Valid run!") | |
} else{ | |
println("Invalid run!") | |
} | |
//println(game.dealTiles(1)) | |
//println(game.bag.count) | |
//Sets(self.bag) | |
} else { | |
println("Error too many cards in deck " + String(game.bag.count)) | |
} | |
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