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July 21, 2020 16:58
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import React, { useReducer, useEffect } from 'react'; | |
import ReactDOM from 'react-dom'; | |
const rowStyle = { | |
display: 'flex' | |
} | |
const squareStyle = { | |
'width':'60px', | |
'height':'60px', | |
'backgroundColor': '#ddd', | |
'margin': '4px', | |
'display': 'flex', | |
'justifyContent': 'center', | |
'alignItems': 'center', | |
'fontSize': '20px', | |
'color': 'white' | |
} | |
const boardStyle = { | |
'backgroundColor': '#eee', | |
'width': '208px', | |
'alignItems': 'center', | |
'justifyContent': 'center', | |
'display': 'flex', | |
'flexDirection': 'column', | |
'border': '3px #eee solid' | |
} | |
const containerStyle = { | |
'display': 'flex', | |
'alignItems': 'center', | |
'flexDirection': 'column' | |
} | |
const instructionsStyle = { | |
'marginTop': '5px', | |
'marginBottom': '5px', | |
'fontWeight': 'bold', | |
'fontSize': '16px', | |
} | |
const buttonStyle = { | |
'marginTop': '15px', | |
'marginBottom': '16px', | |
'width': '80px', | |
'height': '40px', | |
'backgroundColor': '#8acaca', | |
'color': 'white', | |
'fontSize': '16px', | |
} | |
const PLAYER_A = 'X' | |
const PLAYER_B = 'O' | |
function Square({ id, squares, dispatch, disabled }) { | |
const selected = squares[id] | |
const bg = selected ? selected.player === PLAYER_A ? 'blue' : 'red' : '#ddd' | |
const handleClick = () => dispatch({ type: 'select', id }) | |
return ( | |
<div | |
className="square" | |
onClick={!disabled && !selected ? handleClick : undefined} | |
style={{ ...squareStyle, backgroundColor: bg }}> | |
{selected && selected.player} | |
</div> | |
) | |
} | |
function Board({ state, dispatch }) { | |
const allLoss = Object.keys(state.squares).length === 9 | |
const commonProps = { | |
squares: state.squares, | |
dispatch, | |
disabled: state.winner || allLoss | |
} | |
return ( | |
<div style={containerStyle} className="gameBoard"> | |
{state.winner | |
? <div className="winner" style={instructionsStyle}>Winner: {state.winner}</div> | |
: !allLoss && <div className="status" style={instructionsStyle}>Next player: {state.currentPlayer}</div> | |
} | |
<button style={buttonStyle} onClick={() => dispatch({ type: 'reset' })}>Reset</button> | |
<div style={boardStyle}> | |
<div className="board-row" style={rowStyle}> | |
<Square id="A" {...commonProps} /> | |
<Square id="B" {...commonProps} /> | |
<Square id="C" {...commonProps} /> | |
</div> | |
<div className="board-row" style={rowStyle}> | |
<Square id="D" {...commonProps} /> | |
<Square id="E" {...commonProps} /> | |
<Square id="F" {...commonProps} /> | |
</div> | |
<div className="board-row" style={rowStyle}> | |
<Square id="G" {...commonProps} /> | |
<Square id="H" {...commonProps} /> | |
<Square id="I" {...commonProps} /> | |
</div> | |
</div> | |
</div> | |
); | |
} | |
const initialState = { | |
currentPlayer: PLAYER_A, | |
squares: { | |
// A: undefined, // without click | |
// B: { player: PLAYER_B }, | |
// I: { player: PLAYER_A } | |
}, | |
} | |
function reducer(state, {type, ...action}) { | |
if (type === 'reset') { | |
return initialState | |
} | |
if (type === 'select') { | |
return { | |
...state, | |
currentPlayer: state.currentPlayer === PLAYER_A ? PLAYER_B : PLAYER_A, | |
squares: { | |
...state.squares, | |
[action.id]: { player: state.currentPlayer } | |
} | |
} | |
} | |
return { ...state, ...action } | |
} | |
function checkRows(options, ...rows) { | |
let count = 0 | |
let player | |
for (const i of rows) { | |
if (!options[i]) return false | |
if (!player) { | |
player = options[i].player | |
count++ | |
continue | |
} | |
if (player !== options[i].player) return false | |
count++ | |
} | |
if (count === 3) { | |
return player | |
} | |
} | |
function checkWinner(options) { | |
const winner = | |
checkRows(options, 'A','B','C') || | |
checkRows(options, 'D','E','F') || | |
checkRows(options, 'G','H','I') || | |
checkRows(options, 'A','D','G') || | |
checkRows(options, 'B','E','H') || | |
checkRows(options, 'C','F','I') || | |
checkRows(options, 'A','E','I') || | |
checkRows(options, 'G','E','C') | |
return winner | |
} | |
function Game() { | |
const [state, dispatch] = useReducer(reducer, initialState) | |
useEffect(() => { | |
const winner = checkWinner(state.squares) | |
if (winner) { | |
dispatch({ type: 'winner', winner }) | |
} | |
}, [state.squares]) | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board state={state} dispatch={dispatch} /> | |
</div> | |
</div> | |
) | |
} | |
ReactDOM.render(<Game />, document.getElementById('root')) |
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