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Writing bmp in C. see http://pastebin.com/qCRHiPEZ
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#include <stdlib.h> | |
#include <fcntl.h> | |
#include <unistd.h> | |
#include <stdio.h> | |
//define pixelformat of windows bitmap, notice the unusual ordering of colors | |
typedef struct { | |
unsigned char B; | |
unsigned char G; | |
unsigned char R; | |
} pixel; | |
//supply an array of pixels[height][width] <- notice that height comes first | |
int writeBMP(char* filename, unsigned int width, unsigned int height, pixel** pixels) { | |
int fd = open(filename, O_WRONLY|O_CREAT|O_TRUNC,S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH); | |
static unsigned char header[54] = { | |
0x42, 0x4d, //BM | |
0x00, 0x00, 0x00, 0x00, //File Size, fill later | |
0x00, 0x00, 0x00, 0x00, //reserved, filled with zeros | |
0x36, 0x00, 0x00, 0x00, //pixel offset 0x36 = 54 | |
0x28, 0x00, 0x00, 0x00, //BITMAPINFOHEADER | |
0x00, 0x00, 0x00, 0x00, //width | |
0x00, 0x00, 0x00, 0x00, //height | |
0x01, 0x00, //number of color planes | |
0x18, 0x00, //bits per pixel 0x18 = 24 | |
0x00, 0x00, 0x00, 0x00, //no compression | |
0x00, 0x00, 0x00, 0x00, //size of raw data in pixel array, fill later | |
0x13, 0x0b, 0x00, 0x00, //Horizontal Resolution | |
0x13, 0x0b, 0x00, 0x00, //Vertical Resolution | |
0x00, 0x00, 0x00, 0x00, //Number of colors | |
0x00, 0x00, 0x00, 0x00 //important colors | |
}; //rest is zeroes | |
unsigned int pixelBytesPerRow = width*sizeof(pixel); | |
unsigned int paddingBytesPerRow = (4-(pixelBytesPerRow%4))%4; | |
unsigned int* sizeOfFileEntry = (unsigned int*) &header[2]; | |
*sizeOfFileEntry = 54 + (pixelBytesPerRow+paddingBytesPerRow)*height; | |
unsigned int* widthEntry = (unsigned int*) &header[18]; | |
*widthEntry = width; | |
unsigned int* heightEntry = (unsigned int*) &header[22]; | |
*heightEntry = height; | |
write(fd, header, 54); | |
static unsigned char zeroes[3] = {0,0,0}; //for padding | |
for (int row = 0; row < height; row++) { | |
write(fd,pixels[row],pixelBytesPerRow); | |
write(fd,zeroes,paddingBytesPerRow); | |
} | |
close(fd); | |
return 0; | |
} |
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