Filter | Description | Example |
---|---|---|
allintext | Searches for occurrences of all the keywords given. | allintext:"keyword" |
intext | Searches for the occurrences of keywords all at once or one at a time. | intext:"keyword" |
inurl | Searches for a URL matching one of the keywords. | inurl:"keyword" |
allinurl | Searches for a URL matching all the keywords in the query. | allinurl:"keyword" |
intitle | Searches for occurrences of keywords in title all or one. | intitle:"keyword" |
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* { | |
visibility: collapse; | |
} | |
.bracket, .bracket * { | |
visibility: visible; | |
} | |
.bracket { | |
position: absolute; |
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/*.unityweb | |
Content-Encoding: br | |
Content-Type: application/octet-stream | |
/*.wasm | |
Content-Encoding: br | |
Content-Type: application/wasm |
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// A simple way to create persistent AR experiences just from a single (or more) tracked image alone. | |
// After the image is found, ARFoundation SLAM works it's magic for position tracking. | |
// To use: Create your scene in Unity as you would for a normal project and place one or more objects corresponding to the sync point. | |
// This presumes you have a scene with objects in Unity space corresponding to where they would appear physically. | |
// Make sure that the objects in Unity space corresponding to the image targets has the same pose as it would in physical space. | |
// Requires an ARTrackedImageManagerComponent | |
private void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs imageEventArgs) | |
{ | |
foreach (var updatedImage in imageEventArgs.updated) | |
{ |