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var system; | |
function setup() { | |
createCanvas(windowWidth, windowHeight); | |
frameRate(60); | |
pixelDensity(1); | |
system = new ParticleSystem(createVector(-20, height+80)); | |
} | |
function draw() { | |
background(255); | |
system.addParticle(0.15); | |
system.run(); | |
} | |
// A simple Particle class | |
var Particle = function(position) { | |
this.acceleration = createVector(0, -0.025); | |
this.velocity = createVector(random(0, 0.5), random(-1, -0.5)); | |
this.position = position.copy(); | |
this.lifespan = 3000; | |
this.size = random(20, 40); | |
// red: 0, 35; yellow: 35, 50; green: 110, 120; | |
// blue: 190, 215; magenta: 340, 355; | |
this.ctable = [random(0, 35), random(35, 50), random(190, 215), random(340, 355)]; | |
this.cseed = 'hsla('+ floor(random(this.ctable)) +', 100%, 50%, 0.85)'; | |
this.color = color(this.cseed); | |
}; | |
Particle.prototype.run = function() { | |
this.update(); | |
this.display(); | |
}; | |
// Method to update position | |
Particle.prototype.update = function(){ | |
// this.velocity.add(this.acceleration); | |
var mid = (windowHeight/16)*9; | |
var midDist; | |
if (mid > this.position.y) { | |
midDist = mid - this.position.y; | |
} else { | |
midDist = this.position.y - mid; | |
} | |
midDist = norm(midDist, mid, 0); | |
midDist = sq(midDist); | |
var edgeDist; | |
edgeDist = windowWidth - this.position.x; | |
edgeDist = norm(edgeDist, windowWidth, 0); | |
edgeDist = sq(edgeDist); | |
var heightMod = createVector(midDist-edgeDist*0.3, midDist*0.75-edgeDist); | |
var vec = this.velocity.copy(); | |
vec.add(heightMod); | |
this.position.add(vec); | |
this.lifespan -= 1; | |
}; | |
// Method to display | |
Particle.prototype.display = function() { | |
noStroke(); | |
fill(this.color); | |
ellipse(this.position.x, this.position.y, this.size, this.size); | |
}; | |
// Is the particle still useful? | |
Particle.prototype.isDead = function(){ | |
return this.lifespan < 0; | |
}; | |
var ParticleSystem = function(position) { | |
this.origin = position.copy(); | |
this.particles = []; | |
}; | |
ParticleSystem.prototype.addParticle = function(chance) { | |
if (random(0, 1) <= chance) { | |
this.particles.push(new Particle(this.origin)); | |
} | |
}; | |
ParticleSystem.prototype.run = function() { | |
for (var i = this.particles.length-1; i >= 0; i--) { | |
var p = this.particles[i]; | |
p.run(); | |
if (p.isDead()) { | |
this.particles.splice(i, 1); | |
} | |
} | |
}; |
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