Created
January 8, 2019 02:00
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Codea vertex index
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function setup() | |
parameter.integer("value",1,3,1,set) | |
end | |
function draw() | |
background(40, 40, 50) | |
myMesh:draw() | |
end | |
function set() | |
myMesh = mesh() | |
myMesh.vertices = {vec2(0,0),vec2(100,0),vec2(0,100), | |
vec2(0,100),vec2(100,100),vec2(100,0)} | |
if value==1 then | |
-- set color for whole mesh | |
myMesh:setColors(255,0,0) | |
elseif value==2 then | |
-- set color for whole mesh | |
myMesh:setColors(255,0,0) | |
-- then set color for each of the 6 vertices | |
myMesh:color(1,255,0,0) | |
myMesh:color(2,255,0,0) | |
myMesh:color(3,255,0,0) | |
myMesh:color(4,0,255,0) | |
myMesh:color(5,0,255,0) | |
myMesh:color(6,0,255,0) | |
elseif value==3 then | |
-- get texture image | |
img = readImage("Planet Cute:Icon") | |
-- set texture image | |
myMesh.texture = img --Set the image as texture | |
-- set texture coordinates | |
t={vec2(0,0),vec2(1,0),vec2(0,1),vec2(0,1),vec2(1,1),vec2(1,0)} | |
myMesh.texCoords=t | |
end | |
end |
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