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using ObjCRuntime; | |
class Helper { | |
IntPtr GetObjCIvar (string name) | |
{ | |
IntPtr native; | |
object_getInstanceVariable (handle, name, out native); | |
return native; | |
} | |
void SetObjCIvar (string name, NSObject value) | |
{ | |
// get existing | |
var existing = GetObjCIvar (name); | |
if (existing != IntPtr.Zero) { | |
if (value != null && existing == value.Handle) | |
return; // setting the same value, just ignore | |
} else if (value == null) { | |
return; // both existing and new values are null, just ignore | |
} | |
if (value != null) | |
value.DangerousRetain (); | |
object_setInstanceVariable (handle, "myProperty", value != null ? value.Handle : IntPtr.Zero); | |
if (existing != null) | |
existing.DangerousRelease (); | |
} | |
[DllImport ("/usr/lib/libobjc.dylib")] | |
extern static void object_getInstanceVariable (IntPtr obj, string name, out IntPtr val); | |
[DllImport ("/usr/lib/libobjc.dylib")] | |
extern static void object_setInstanceVariable (IntPtr obj, string name, IntPtr val); | |
} | |
class Test : NSObject | |
{ | |
[Export ("myProperty")] | |
public NSObject MyProperty { | |
get { | |
return Runtime.GetNSObject (Helper.GetObjCIvar ("myProperty")); | |
} | |
set { | |
Helper.SetObjCIvar ("myProperty", value); | |
} | |
} | |
public override void Dispose () | |
{ | |
// This must be done so that the value's reference count is released | |
MyObject = null; | |
} | |
} |
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