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Create a geometry in Blender using Python scripts (http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Geometry)
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# From: http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Geometry | |
import bpy | |
# Define the coordinates of the vertices. Each vertex is defined by a tuple of 3 floats. | |
coords=[(-1.0, -1.0, -1.0), (1.0, -1.0, -1.0), (1.0, 1.0 ,-1.0), \ | |
(-1.0, 1.0,-1.0), (0.0, 0.0, 1.0)] | |
# Define the faces by index numbers of its vertices. Each face is defined by a tuple | |
# of 3 or more integers. N-gons would require a tuple of size N. | |
faces=[ (2,1,0,3), (0,1,4), (1,2,4), (2,3,4), (3,0,4)] | |
me = bpy.data.meshes.new("PyramidMesh") # create a new mesh | |
ob = bpy.data.objects.new("Pyramid", me) # create an object with that mesh | |
ob.location = bpy.context.scene.cursor_location # position object at 3d-cursor | |
bpy.context.scene.objects.link(ob) # Link object to scene | |
# Fill the mesh with verts, edges, faces | |
me.from_pydata(coords,[],faces) # edges or faces should be [], or you ask for problems | |
me.update(calc_edges=True) # Update mesh with new data |
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