Created
September 5, 2015 15:14
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Sending the same chunk for 20*20 chunks
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var dump=serv.world.dump(); | |
var begin=1; | |
var total=20; | |
var x,z; | |
for(x=-begin;x<begin;x++) | |
for(z=-begin;z<begin;z++) { | |
player._client.write('map_chunk', { | |
x: x, | |
z: z, | |
groundUp: true, | |
bitMap: 0xffff, | |
chunkData: dump | |
}); | |
} | |
var adds=[]; | |
for(x=-total;x<total;x++) | |
for(z=-total;z<total;z++) { | |
if(x>=-begin && x<begin && z>=-begin && z<begin) continue; | |
(function(x,z) { | |
adds.push(function () { | |
console.log("plop " + x + " " + z); | |
player._client.write('map_chunk', { | |
x: x, | |
z: z, | |
groundUp: true, | |
bitMap: 0xffff, | |
chunkData: dump | |
}); | |
}); | |
})(x,z); | |
} | |
setTimeout(function(){ | |
var i=0; | |
function next() | |
{ | |
if(adds.length>i) { | |
setTimeout(next, 100); | |
adds[i](); | |
} | |
i++; | |
} | |
next(); | |
},10000); |
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