Created
August 19, 2015 14:37
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Circle Line Renderer
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[System.Serializable] | |
public class CirclelLineRenderer | |
{ | |
[SerializeField] | |
private LineRenderer lineRenderer; | |
public LineRenderer LINE_RENDERER | |
{ | |
get { return lineRenderer; } | |
set | |
{ | |
lineRenderer = value; | |
Refresh(); | |
} | |
} | |
public bool HAS_RENDERER { get { return lineRenderer != null; } } | |
[SerializeField] | |
private float radius = 1f; | |
public float RADIUS | |
{ | |
get { return radius; } | |
set | |
{ | |
radius = value; | |
Refresh(); | |
} | |
} | |
[SerializeField] | |
private bool overStep = false; | |
[SerializeField] | |
[Range(0f, 360f)] | |
private float startPosition = 0f; | |
public float START_POSITION | |
{ | |
get { return startPosition; } | |
set | |
{ | |
startPosition = Mathf.Clamp(value, 0f, 360f); | |
} | |
} | |
[SerializeField] | |
private float lineWidthStart = 0.25f; | |
public float LINE_WIDTH_START | |
{ | |
get { return lineWidthStart; } | |
set | |
{ | |
lineWidthStart = value; | |
if(overStep) lineWidthEnd = value; | |
} | |
} | |
[SerializeField] | |
private float lineWidthEnd = 0.25f; | |
public float LINE_WIDTH_END | |
{ | |
get { return lineWidthEnd; } | |
set | |
{ | |
lineWidthEnd = value; | |
if(overStep) lineWidthStart = value; | |
} | |
} | |
public float GLOBAL_WIDTH | |
{ | |
set | |
{ | |
LINE_WIDTH_END = LINE_WIDTH_START = value; | |
} | |
} | |
private const int stepMin = 1; | |
private const int stepMax = 32; | |
[Range(stepMin, stepMax)] | |
[SerializeField] | |
private int step = stepMin; | |
public int STEP | |
{ | |
get { return step; } | |
set | |
{ | |
step = Mathf.Clamp(value, stepMin, stepMax); | |
} | |
} | |
private int stepTot = 10; | |
private Vector3 vertPos = Vector3.zero; | |
public void Refresh() | |
{ | |
if(lineRenderer == null) return; | |
// compute total step | |
stepTot = (step * 4) + 1; | |
// inverse step 1/totstep | |
float iStep = 1f; | |
iStep /= (float)(stepTot - 1); | |
if(overStep) | |
{ | |
// line width | |
lineWidthEnd = lineWidthStart; | |
// tot step | |
stepTot++; | |
} | |
lineRenderer.SetVertexCount(stepTot); | |
lineRenderer.SetWidth(lineWidthStart, lineWidthEnd); | |
for(int i = 0; i < stepTot; i++) | |
{ | |
vertPos.x = Mathf.Cos((startPosition + 360f * i * iStep) * Mathf.Deg2Rad) * radius; | |
vertPos.y = Mathf.Sin((startPosition + 360f * i * iStep) * Mathf.Deg2Rad) * radius; | |
lineRenderer.SetPosition(i, vertPos); | |
}// for() | |
}// Refresh() | |
}// CirclelLineRenderer |
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