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import UIKit | |
import XCPlayground | |
extension UIView { | |
var diagonal : CGFloat { | |
return sqrt(pow(self.frame.width, 2) + pow(self.frame.height, 2)) | |
} | |
var radius : CGFloat { | |
return diagonal / 2 | |
} | |
} | |
extension CGPoint { | |
func getPoint(atDistance distance: CGFloat, overAngleRadians angle:CGFloat) -> CGPoint { | |
let x = self.x | |
let y = self.y | |
let dx = (distance * cos(angle)) | |
let dy = (distance * sin(angle)) | |
return CGPoint(x: (dx + x), y: (dy + y)) | |
} | |
} | |
protocol Planet { | |
var center : CGPoint { get } | |
var superview : UIView? { get } | |
var radius : CGFloat { get } | |
func convertPoint(point: CGPoint, toView: UIView?) -> CGPoint | |
} | |
extension Planet { | |
private func encirclePoint(point : CGPoint, distance:CGFloat, inParts parts: Int) -> [CGPoint] { | |
let angle = 2 * CGFloat(M_PI) / CGFloat(parts) // critical part, you need radians for trigonometry | |
var runningAngle : CGFloat = (CGFloat(M_PI) / 2) * (-1) // start at the top, change the multiplier to adjust, -1 is top | |
var points : [CGPoint] = [] | |
for _ in 0..<parts { | |
let circlePoint = point.getPoint(atDistance: distance, overAngleRadians: runningAngle) | |
points.append(circlePoint) | |
runningAngle += angle | |
} | |
return points | |
} | |
func encircle(withViews satellites : [UIView], withMargin margin : CGFloat) { | |
guard !(satellites.isEmpty) else { // if there are no subviews : abort | |
return | |
} | |
let distance = radius + margin | |
var supercenter = CGPointZero | |
if let satelliteSuperview = satellites.first?.superview, let superview = superview where satelliteSuperview != superview { // this expects all satellites to have the same superview | |
supercenter = convertPoint(center, toView: satelliteSuperview) | |
} else { | |
supercenter = center | |
} | |
let points = encirclePoint(supercenter, distance: distance, inParts: satellites.count) | |
guard satellites.count == points.count else { // if the count is not the same : abort | |
return | |
} | |
for (point, satellite) in zip(points,satellites) { satellite.center = point } | |
} | |
} | |
// tests | |
class PlanetView : UIView, Planet { } | |
let view : UIView = UIView(frame: CGRect(x: 0, y: 0, width: 400, height: 400)) | |
view.backgroundColor = UIColor.blackColor() | |
let planet = PlanetView(frame: CGRect(x: 115, y: 100, width: 200, height: 200)) | |
planet.backgroundColor = UIColor(red: 0.0, green: 0.3, blue: 1.0, alpha: 1.0) | |
planet.layer.cornerRadius = planet.frame.height / 2 | |
view.addSubview(planet) | |
let satFrame = CGRect(x: 0, y: 0, width: 25, height: 25) | |
let satOne = UIView(frame: satFrame) | |
let satTwo = UIView(frame: satFrame) | |
let satThree = UIView(frame: satFrame) | |
let satFour = UIView(frame: satFrame) | |
let satFive = UIView(frame: satFrame) | |
let satSix = UIView(frame: satFrame) | |
satOne.backgroundColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0) | |
satTwo.backgroundColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 0.6) | |
satThree.backgroundColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 0.6) | |
satFour.backgroundColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 0.6) | |
satFive.backgroundColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 0.6) | |
satSix.backgroundColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 0.6) | |
satOne.layer.cornerRadius = satFrame.height / 2 | |
satTwo.layer.cornerRadius = satFrame.height / 2 | |
satThree.layer.cornerRadius = satFrame.height / 2 | |
satFour.layer.cornerRadius = satFrame.height / 2 | |
satFive.layer.cornerRadius = satFrame.height / 2 | |
satSix.layer.cornerRadius = satFrame.height / 2 | |
view.addSubview(satOne) | |
view.addSubview(satTwo) | |
view.addSubview(satThree) | |
view.addSubview(satFour) | |
view.addSubview(satFive) | |
//view.addSubview(satSix) | |
planet.encircle(withViews: [satOne,satTwo,satThree,satFour,satFive], withMargin: 25) | |
XCPlaygroundPage.currentPage.liveView = view |
Author
romainmenke
commented
Dec 13, 2015
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