Created
June 17, 2013 01:32
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THREE.js scene setup with JSONLoader for OSM2WebGL demo
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<!doctype html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
</head> | |
<body> | |
<div class="viewport"></div> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r58/three.min.js"></script> | |
<script src="//threejs.org/examples/js/controls/OrbitControls.js"></script> | |
<script src="main.js"></script> | |
</body> | |
</html> |
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(function() { | |
var viewport = document.querySelector('.viewport'); | |
var scene, camera, renderer, loader, light, controls; | |
var WIDTH = window.innerWidth, | |
HEIGHT = window.innerHeight; | |
var VIEW_ANGLE = 45, | |
ASPECT = WIDTH / HEIGHT, | |
NEAR = 1, | |
FAR = 10000; | |
scene = new THREE.Scene(); | |
renderer = new THREE.WebGLRenderer({antialias: true}); | |
renderer.shadowMapEnabled = true; | |
renderer.shadowMapSoft = true; | |
renderer.shadowMapType = THREE.PCFShadowMap; | |
renderer.shadowMapAutoUpdate = true; | |
camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR); | |
camera.position.y = 1000; | |
scene.add(camera); | |
controls = new THREE.OrbitControls(camera); | |
renderer.setSize(WIDTH, HEIGHT); | |
viewport.appendChild(renderer.domElement); | |
loader = new THREE.JSONLoader(); | |
loader.load('map.js', function (geometry, materials) { | |
var mesh, material; | |
material = new THREE.MeshFaceMaterial(materials); | |
mesh = new THREE.Mesh(geometry, material); | |
mesh.scale.set(1, 1, 1); | |
mesh.receiveShadow = true; | |
mesh.castShadow = true; | |
scene.add(mesh); | |
}); | |
light = new THREE.DirectionalLight(0xffffff); | |
light.shadowCameraTop = -1000; | |
light.shadowCameraLeft = -1000; | |
light.shadowCameraRight = 1000; | |
light.shadowCameraBottom = 1000; | |
light.shadowCameraNear = 20; | |
light.shadowCameraFar = 10000; | |
light.shadowBias = -.0001; | |
light.shadowMapHeight = light.shadowMapWidth = 4096; | |
light.shadowDarkness = .5; | |
light.castShadow = true; | |
light.position.set(0, 1000, -400); | |
scene.add(light); | |
animate(); | |
function animate() { | |
renderer.render(scene, camera); | |
controls.update(); | |
requestAnimationFrame(animate); | |
} | |
})(); |
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@DESYS21 U should covert it