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@daniel-farina
daniel-farina / opencode-gemma4-ollama-macos.md
Last active June 26, 2026 10:31
Running OpenCode with Gemma 4 26B on macOS via llama.cpp - fixing tool calling

Running OpenCode with Gemma 4 26B on macOS (via llama.cpp)

As of April 2026, Gemma 4 tool calling is broken in Ollama v0.20.0 (ollama/ollama#15241) - the tool call parser fails and streaming drops tool calls entirely. OpenCode also has issues with local OpenAI-compatible providers (anomalyco/opencode#20669, #20719).

This guide documents a working setup using:

  • llama.cpp (built from source with PR #21326 template fix + PR #21343 tokenizer fix) instead of Ollama
  • OpenCode built from source with PR #16531 tool-call compatibility layer

Tested on macOS Apple Silicon (M1 Max, 32GB) on April 2, 2026.

@kieranklaassen
kieranklaassen / SKILL.md
Last active June 19, 2026 17:03
Claude Code Swarm Orchestration Skill - Complete guide to multi-agent coordination with TeammateTool, Task system, and all patterns
name orchestrating-swarms
description Master multi-agent orchestration using Claude Code's TeammateTool and Task system. Use when coordinating multiple agents, running parallel code reviews, creating pipeline workflows with dependencies, building self-organizing task queues, or any task benefiting from divide-and-conquer patterns.

Claude Code Swarm Orchestration

Master multi-agent orchestration using Claude Code's TeammateTool and Task system.


@Matt54
Matt54 / ImmersiveLaserPenMeasurementView.swift
Created October 27, 2025 03:20
Logitech Muse Laser Pen Scene Measurement (RealityKit & ARKit)
import ARKit
import CoreHaptics
import GameController
import RealityKit
import SwiftUI
struct ImmersiveLaserPenMeasurementView: View {
@State private var stylusManager = StylusLaserPenManager()
var body: some View {
@reduz
reduz / godot_vision_pro.md
Last active October 15, 2024 03:00
Godot on Vision Pro and similar devices

Vision Pro style API on Godot

Overview

Apple recently unveiled the Vision Pro. This type of device is mostly designed for augmented reality (AR), in the sense that it should be able to throw 3D models and rendering combined into a camera.

Normally with pass-through AR, one would expect to get the camera feed as an image and maybe some environment cubemap generated from the camera to apply proper lighting into the objects.

//
// CacheAsyncImage.swift
//
// Created by Costantino Pistagna on 08/02/23.
//
// Updated on 31/08/2025: This gist is really old. If you still need
// an easy drop-in replacement for AsyncImage, please check out my
// current SPM at:
//
// https://github.com/valvoline/CachedAsyncImage
@CGArtPython
CGArtPython / reading_and_writing_json_files.py
Last active March 9, 2025 06:14
Reading and Writing JSON Files for Blender Python Beginners (tutorial video: https://youtu.be/f6UoW5rtrw0)
# extend Python's functionality to work with JSON files
import json
# extend Python's functionality to work with file paths
import pathlib
# extend Python's functionality to print data in a readable way
import pprint
# give Python access to Blender's functionality
@sebj
sebj / Guide.md
Last active March 13, 2026 14:41
Add a scene delegate back to a SwiftUI Project

Define an application delegate

See also: UIApplicationDelegate documentation

// AppDelegate.swift
@main
final class AppDelegate: NSObject, UIApplicationDelegate {

    func application(
        _ application: UIApplication,
@carlynorama
carlynorama / CollapsableView.swift
Last active July 16, 2022 18:32
A container that collapses.
//Based off of https://rensbr.eu/blog/swiftui-escaping-closures/
struct CollapsableView<Content: View>: View {
let content: Content
@Binding var isVisible:Bool
init(value:Binding<Bool>, @ViewBuilder content: () -> Content) {
self.content = content()
self._isVisible = value
}
@Amzd
Amzd / ColorPicker.swift
Last active January 25, 2025 08:49
What SwiftUI's ColorPicker should have been.
import SwiftUI
@available(iOS 14.0, *)
public struct ColorPickerWithoutLabel: UIViewRepresentable {
@Binding var selection: Color
var supportsAlpha: Bool = true
public init(selection: Binding<Color>, supportsAlpha: Bool = true) {
self._selection = selection
self.supportsAlpha = supportsAlpha
import SwiftUI
import WebKit
import Combine
class WebViewData: ObservableObject {
@Published var loading: Bool = false
@Published var scrollPercent: Float = 0
@Published var url: URL? = nil
@Published var urlBar: String = "https://nasa.gov"