Created
January 25, 2023 12:01
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Example of getting viewport under mouse, and from there hit position and which component was closest to the hit
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""" | |
Command to print the component under the mouse using lx api in Foundry Modo | |
To try it out, map the command to a hotkey and execute while mouse is over corresponding component. | |
py.mouse.component type:{vert|edge|poly} | |
You will likely want to use the already existing method | |
lx.eval("query view3dservice element.over ? poly") | |
""" | |
from __future__ import annotations | |
from typing import Tuple # to help with type hints, | |
from math import isclose | |
import lx | |
import lxu | |
import lxu.vector # these two are not needed, but only to help my IDE find modules | |
import lxu.command | |
from modo.mathutils import Vector3 | |
def distance_to_line(point: Tuple[float, float, float], a: Tuple[float, float, float], b: Tuple[float, float, float]) -> float: | |
""" Get the distance between a point and an edge | |
https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Vector_formulation """ | |
a = Vector3(*a) | |
n = Vector3(*b) - a | |
p = Vector3(*point) | |
return ((p - a) - ((p - a) * n) * n).length() | |
class Command(lxu.command.BasicCommand): | |
def __init__(self): | |
super(Command, self).__init__() | |
self.dyna_Add("type", lx.symbol.sTYPE_INTEGER) | |
self.dyna_SetHint(0, ((lx.symbol.iSEL_VERTEX, "vert"), (lx.symbol.iSEL_EDGE, "edge"), (lx.symbol.iSEL_POLYGON, "poly"))) | |
self.dyna_Add("tolerance", lx.symbol.sTYPE_FLOAT) | |
self.dyna_SetFlags(1, lx.symbol.fCMDARG_OPTIONAL) | |
def cmd_DialogInit(self): | |
if not self.dyna_IsSet(0): | |
self.attr_SetInt(0, lx.symbol.iSEL_POLYGON) | |
if not self.dyna_IsSet(1): | |
self.attr_SetFlt(1, 0.01) | |
def basic_Execute(self, msg, flags): | |
tolerance = self.dyna_Float(1, 0.01) | |
view_service = lx.service.View3Dport() | |
view_index, x, y = view_service.Mouse() # get the 3d view, and mouse position in that view | |
if view_index < 0: | |
return # there is no 3d view under the mouse | |
view = lx.object.View3D(view_service.View(view_index)) | |
# get hit 3d position for mouse, raises lookup error if not hitting anything. | |
try: | |
hit, _ = view.To3DHit(x, y) | |
except LookupError: | |
return | |
value_service = lx.service.Value() | |
# go through each active layer and check for closest polygon to our hit location | |
layer_service = lx.service.Layer() | |
layer_scan = layer_service.ScanAllocate(lx.symbol.f_LAYERSCAN_ALL) | |
for layer_index in range(layer_scan.Count()): | |
mesh = layer_scan.MeshBase(layer_index) | |
poly = lx.object.Polygon(mesh.PolygonAccessor()) | |
point = lx.object.Point(mesh.PointAccessor()) | |
# get the local space coordinates for the hit | |
xfrm = layer_scan.MeshTransform(layer_index) | |
matrix = lx.object.Matrix(value_service.CreateValue(lx.symbol.sTYPE_MATRIX4)) | |
matrix.Set4(xfrm) | |
matrix.Invert() | |
local_hit = matrix.MultiplyVector(hit) | |
# check if any polygons are close to the hit, Modo will select the polygon if we did hit | |
did_hit, hit_position, hit_normal, hit_distance = poly.Closest(0.001, local_hit) | |
# If we did hit this layer polygon, branch on component and print it's index | |
if did_hit: | |
if self.dyna_Int(0) == lx.symbol.iSEL_POLYGON: | |
print(f"Hit polygon: {poly.Index()}") | |
elif self.dyna_Int(0) == lx.symbol.iSEL_EDGE: | |
# get all point indices for the hit polygon | |
points = [] | |
for poly_vert_index in range(poly.VertexCount()): | |
point.Select(poly.VertexByIndex(poly_vert_index)) | |
points.append(point.Index()) | |
# edges are made out of two end points | |
edges = [(a, b) for a, b in zip(points, points[1:] + [points[0]])] | |
# for each edge, check distance to hit and if within tolerance print the end point indices | |
for (a, b) in edges: | |
point.SelectByIndex(a) | |
a_pos = point.Pos() | |
point.SelectByIndex(b) | |
b_pos = point.Pos() | |
distance = distance_to_line(local_hit, a_pos, b_pos) | |
if isclose(distance, 0.0, abs_tol=tolerance): | |
print(f"Hit edge: {a}, {b}") | |
elif self.dyna_Int(0) == lx.symbol.iSEL_VERTEX: | |
# for each polygon vertex check the distance to hit is within tolerance and print the index | |
for poly_vert_index in range(poly.VertexCount()): | |
point.Select(poly.VertexByIndex(poly_vert_index)) | |
position = point.Pos() | |
distance = lxu.vector.length(lxu.vector.sub(local_hit, position)) | |
if isclose(distance, 0.0, abs_tol=tolerance): | |
print(f"Hit vertex: {point.Index()}") | |
del layer_scan # explicitly delete the layer object, have had issues running the same command twice otherwise | |
lx.bless(Command, "py.mouse.component") |
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