Created
November 3, 2017 15:50
-
-
Save ronen/5887902d2da59edf64cdfd918e63cf74 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "Halide.h" | |
using namespace Halide; | |
Var x{"x"}; | |
Var y{"y"}; | |
Var c{"c"}; | |
Buffer<float> input(100,100,3); | |
Buffer<float> dir(100); | |
Tuple step(const Func &f) { | |
Expr opx = f(x, y, c)[1]; | |
Expr odx = f(x, y, c)[2]; | |
Expr m = clamp(cast<int>(dir(opx)), -1, 1); | |
Expr dot = odx * m; | |
Expr dx = select(dot < 0, 0, m); | |
Expr dy = select(dot < 0, 0, 1); | |
Expr px = opx + dx; | |
Expr py = y + dy; | |
return Tuple(input(px, py, c), px, dx); | |
} | |
int main() { | |
const Target target = get_jit_target_from_environment().with_feature(Target::OpenGL); | |
Func f0("f0"), f1("f1"), f2("f2"); | |
f0(x, y, c) = Tuple(0, x, y, dir(x, y, 0)); | |
f1(x, y, c) = step(f0); | |
f2(x, y, c) = step(f1); | |
Func output("output"); | |
output(x, y, c) = f1(x, y, c)[0] + f2(x, y, c)[0]; | |
output.bound(c, 0, 3); | |
output.glsl(x, y, c); | |
output.realize(100, 100, 3, target); // Internal Error "Unknown intrinsic: glsl_texture_load" | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment