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August 2, 2017 18:45
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Change the shader of a building or prop to floating building in asset editor.
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//building | |
var shader = Shader.Find("Custom/Buildings/Building/Floating"); | |
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo; | |
if(asset.m_material != null) asset.m_material.shader = shader; | |
if(asset.m_lodMaterial != null) asset.m_lodMaterial.shader = shader; | |
//prop | |
var shader = Shader.Find("Custom/Buildings/Building/Floating"); | |
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo; | |
if(asset.m_material != null) asset.m_material.shader = shader; | |
if(asset.m_lodMaterial != null) asset.m_lodMaterial.shader = shader; | |
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