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@rootsongjc
Created June 28, 2025 03:45
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Particle Waves WebGL Shader
<div class="waves"></div>
// https://github.com/bsehovac/shader-program
const pointSize = 2.5
const waves = new ShaderProgram( document.querySelector( '.waves' ), {
texture: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAMAAABEpIrGAAAAb1BMVEUAAAD///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8v0wLRAAAAJHRSTlMAC/goGvDhmwcExrVjWzrm29TRqqSKenRXVklANSIUE8mRkGpv+HOfAAABCElEQVQ4y4VT13LDMAwLrUHteO+R9f/fWMfO6dLaPeKVEECRxOULWsEGpS9nULDwia2Y+ALqUNbAWeg775zv+sA4/FFRMxt8U2FZFCVWjR/YrH4/H9sarclSKdPMWKzb8VsEeHB3m0shkhVCyNzeXeAQ9Xl4opEieX2QCGnwGbj6GMyjw9t1K0fK9YZunPXeAGsfJtYjwzxaBnozGGorYz0ypK2HzQSYx1y8DgSRo2ewOiyh2QWOEk1Y9OrQV0a8TiBM1a8eMHWYnRMy7CZ4t1CmyRkhSUvP3gRXyHOCLBxNoC3IJv//ZrJ/kxxUHPUB+6jJZZHrpg6GOjnqaOmzp4NDR48OLxn/H27SRQ08S0ZJAAAAAElFTkSuQmCC',
uniforms: {
size: { type: 'float', value: pointSize },
field: { type: 'vec3', value: [ 0, 0, 0 ] },
speed: { type: 'float', value: 5 },
},
vertex: `
#define M_PI 3.1415926535897932384626433832795
precision highp float;
attribute vec4 a_position;
attribute vec4 a_color;
uniform float u_time;
uniform float u_size;
uniform float u_speed;
uniform vec3 u_field;
uniform mat4 u_projection;
varying vec4 v_color;
void main() {
vec3 pos = a_position.xyz;
pos.y += (
cos(pos.x / u_field.x * M_PI * 8.0 + u_time * u_speed) +
sin(pos.z / u_field.z * M_PI * 8.0 + u_time * u_speed)
) * u_field.y;
gl_Position = u_projection * vec4( pos.xyz, a_position.w );
gl_PointSize = ( u_size / gl_Position.w ) * 100.0;
v_color = a_color;
}`,
fragment: `
precision highp float;
uniform sampler2D u_texture;
varying vec4 v_color;
void main() {
gl_FragColor = v_color * texture2D(u_texture, gl_PointCoord);
}`,
onResize( w, h, dpi ) {
const position = [], color = []
const width = 400 * ( w / h )
const depth = 400
const height = 3
const distance = 5
for ( let x = 0; x < width; x += distance ) {
for ( let z = 0; z < depth; z+= distance ) {
position.push( - width / 2 + x, -30, -depth / 2 + z )
color.push( 0, 1 - ( x / width ) * 1, 0.5 + x / width * 0.5, z / depth )
}
}
this.uniforms.field = [ width, height, depth ]
this.buffers.position = position
this.buffers.color = color
this.uniforms.size = ( h / 400) * pointSize * dpi
},
} )
<script src="https://codepen.io/bsehovac/pen/mddZWPw.js"></script>
html, body { height: 100%; }
body { margin: 0; background: #000; }
canvas { display: block; }
.waves { position: absolute; left: 0; top: 0; right: 0; bottom: 0; }
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