Skip to content

Instantly share code, notes, and snippets.

@rossta
Created January 1, 2013 18:24
Show Gist options
  • Select an option

  • Save rossta/4429143 to your computer and use it in GitHub Desktop.

Select an option

Save rossta/4429143 to your computer and use it in GitHub Desktop.
Balls with wall collision; Click to add balls
<!DOCTYPE html>
<!--[if lt IE 7]> <html class="no-js lt-ie9 lt-ie8 lt-ie7"> <![endif]-->
<!--[if IE 7]> <html class="no-js lt-ie9 lt-ie8"> <![endif]-->
<!--[if IE 8]> <html class="no-js lt-ie9"> <![endif]-->
<!--[if gt IE 8]><!--> <html class="no-js"> <!--<![endif]-->
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title></title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width">
<style>
body {
background: #222;
}
circle {
fill: none;
stroke-width: 2px;
}
</style>
</head>
<body>
<script src="http://d3js.org/d3.v3.min.js"></script>
<script type="text/javascript">
var screenW = 960,
screenH = 500,
z = d3.scale.category20b(),
i = 0;
var balls = [];
var svg = d3.select('body').append('svg:svg')
.attr("width", screenW)
.attr("height", screenH)
.style("pointer-events", "all")
.on("click", addBall)
svg.selectAll("circle").data(balls);
d3.timer(rollBalls);
function Ball(attrs) {
this.radius = 25;
this.position = attrs.position;
this.velocity = attrs.velocity;
this.color = attrs.color || '#FFF';
}
Ball.prototype.x = function() { return this.position.x; };
Ball.prototype.y = function() { return this.position.y; };
Ball.prototype.moveOneStep = function() {
var boundary = this.boundary(),
x = this.position.x + this.velocity.x,
y = this.position.y + this.velocity.y;
console.log("x", x, "y", y, "boundary", boundary);
if (x < boundary.min.x) {
this.reflect("x");
x = boundary.min.x;
} else if (x > boundary.max.x) {
this.reflect("x");
x = boundary.max.x;
}
if (y < boundary.min.y) {
this.reflect("y");
y = boundary.min.y;
} else if (y > boundary.max.y) {
this.reflect("y");
y = boundary.max.y
}
this.position.x = x;
this.position.y = y;
};
Ball.prototype.reflect = function(xOrY) {
this.velocity[xOrY] = -this.velocity[xOrY];
};
Ball.prototype.boundary = function() {
this._boundary || (this._boundary = {
min: {
x: 0 + this.radius,
y: 0 + this.radius
},
max: {
x: screenW - this.radius,
y: screenH - this.radius
}
});
return this._boundary;
};
function addBall() {
var mouse = d3.mouse(this),
ball = new Ball({
position: {
x: mouse[0],
y: mouse[1]
},
velocity: {
x: 10,
y: -10
},
color: z(++i)
});
balls.push(ball);
svg.selectAll("circle")
.data(balls)
.enter()
.append("svg:circle")
.attr("cx", function(ball) { return ball.x(); })
.attr("cy", function(ball) { return ball.y(); })
.attr("r", function(ball) { return ball.radius; })
.style("stroke", function(ball) { return ball.color; })
.style("stroke-opacity", 1);
}
function rollBalls() {
balls.forEach(function(ball) {
ball.moveOneStep();
});
svg.selectAll("circle")
.attr("cx", function(ball) { return ball.x() })
.attr("cy", function(ball) { return ball.y() });
}
</script>
</body>
</html>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment