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[ 0.006][v][cplayer] mpv 0.34.0-154-gd92c4238da Copyright © 2000-2021 mpv/MPlayer/mplayer2 projects | |
[ 0.006][v][cplayer] built on Mon Jan 24 23:47:15 AEDT 2022 | |
[ 0.006][v][cplayer] FFmpeg library versions: | |
[ 0.007][v][cplayer] libavutil 56.70.100 | |
[ 0.007][v][cplayer] libavcodec 58.134.100 | |
[ 0.007][v][cplayer] libavformat 58.76.100 | |
[ 0.007][v][cplayer] libswscale 5.9.100 | |
[ 0.007][v][cplayer] libavfilter 7.110.100 | |
[ 0.007][v][cplayer] libswresample 3.9.100 | |
[ 0.007][v][cplayer] FFmpeg version: 4.4.1 |
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// clang -Wall -O0 hole-struct.c -o hole-struct | |
// gcc -Wall -O0 hole-struct.c -o hole-struct | |
#include <stdio.h> | |
#include <string.h> | |
struct hole_struct { | |
char a; | |
// char hole1[3]; | |
int b; |
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#include <stdbool.h> | |
#include <windows.h> | |
#include <dwmapi.h> | |
extern IMAGE_DOS_HEADER __ImageBase; | |
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase) | |
#define DWMWA_WINDOW_CORNER_PREFERENCE (33) | |
typedef enum { |
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#define PLAYLIST_ITEMS (50) | |
#define RAND_WINDOWS (1) | |
#define RAND_FREEBSD (2) | |
#define USE_RAND RAND_WINDOWS | |
#define BIG_PLAYLIST (PLAYLIST_ITEMS > 50) | |
#define _CRT_RAND_S | |
#define __USE_MINGW_ANSI_STDIO |
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Adapter 0: | |
Device Name: NVIDIA GeForce GTX 670 | |
Device ID: 10de:1189 (rev a1) | |
Subsystem ID: 1043:841a | |
LUID: 0000000000009c30 | |
Output 0: | |
Device Name: \\.\DISPLAY1 | |
Coordinates: 2560x1440+0+0 | |
Attached to desktop: TRUE | |
Bits-per-color: 8 |
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#include <windows.h> | |
#include <uxtheme.h> | |
#include <dwmapi.h> | |
#define DWMWA_USE_IMMERSIVE_DARK_MODE 19 | |
extern IMAGE_DOS_HEADER __ImageBase; | |
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase) | |
struct window { |
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#version 450 | |
#extension GL_ARB_compute_shader : enable | |
#extension GL_ARB_shader_image_load_store : enable | |
#define tex1D texture | |
#define tex3D texture | |
#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) | |
layout(std140, binding=0) uniform UBO { | |
layout(offset=0) vec2 texture_size0; | |
layout(offset=16) mat2 texture_rot0; | |
layout(offset=48) vec2 texture_off0; |
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; SPIR-V | |
; Version: 1.0 | |
; Generator: Google Shaderc over Glslang; 7 | |
; Bound: 41 | |
; Schema: 0 | |
OpCapability Shader | |
%1 = OpExtInstImport "GLSL.std.450" | |
OpMemoryModel Logical GLSL450 | |
OpEntryPoint GLCompute %main "main" | |
OpExecutionMode %main LocalSize 1 1 1 |
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; SPIR-V | |
; Version: 1.0 | |
; Generator: Google Shaderc over Glslang; 7 | |
; Bound: 40 | |
; Schema: 0 | |
OpCapability Shader | |
%1 = OpExtInstImport "GLSL.std.450" | |
OpMemoryModel Logical GLSL450 | |
OpEntryPoint GLCompute %main "main" | |
OpExecutionMode %main LocalSize 1 1 1 |
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Adapter 0: | |
Device Name: AMD Radeon R7 M360 | |
Device ID: 1002:6900 (rev 81) | |
Subsystem ID: 1028:06de | |
LUID: 0000000000008d7e | |
Output 0: | |
Device Name: \\.\DISPLAY1 | |
Coordinates: 1920x1080+0+0 | |
Attached to desktop: TRUE | |
Bits-per-color: 8 |
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