Created
January 8, 2023 08:21
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良いコード/悪いコードで学ぶ設計入門を見ながら書いたコード
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import java.util.HashMap; | |
import java.util.Map; | |
class Main { | |
static final Map<MagicType, Magic> magics = new HashMap<>(); | |
public static void main(String[] args) { | |
final Caster caster = new Caster("アルトリア", 90); | |
final Fire fire = new Fire(caster); | |
final Thunder thunder = new Thunder(caster); | |
final HellFire hellFire = new HellFire(caster); | |
magics.put(MagicType.fire, fire); | |
magics.put(MagicType.thunder, thunder); | |
magics.put(MagicType.hellFire, hellFire); | |
magicAttack(MagicType.thunder); | |
} | |
static void magicAttack(final MagicType magicType) { | |
final Magic usingMagic = magics.get(magicType); | |
System.out.println(usingMagic.name()); | |
} | |
} | |
enum MagicType { | |
fire, | |
thunder, | |
hellFire | |
} | |
class Caster { | |
private static int GROWTH_RATE_OF_AGILITY = 5; | |
private static int GROWTH_RATE_OF_MAGIC_ATTACK = 15; | |
private static int GROWTH_RATE_OF_VITALITY = 2; | |
String name; | |
int level; | |
int agility; | |
int magicAttack; | |
int vitality; | |
Caster(final String name, final int level) { | |
this.name = name; | |
this.level = level; | |
this.agility = level * GROWTH_RATE_OF_AGILITY; | |
this.magicAttack = level * GROWTH_RATE_OF_MAGIC_ATTACK; | |
this.vitality = level * GROWTH_RATE_OF_VITALITY; | |
} | |
} | |
class MagicPoint { | |
final int value; | |
MagicPoint(final int value) { | |
this.value = value; | |
} | |
} | |
class AttackPower { | |
final int value; | |
AttackPower(final int value) { | |
this.value = value; | |
} | |
} | |
class TechnicalPoint { | |
final int value; | |
TechnicalPoint(final int value) { | |
this.value = value; | |
} | |
} | |
interface Magic { | |
String name(); | |
MagicPoint costMagicPoint(); | |
AttackPower attackPower(); | |
TechnicalPoint costTechnicalPoint(); | |
} | |
class Fire implements Magic { | |
private final Caster caster; | |
Fire(final Caster caster) { | |
this.caster = caster; | |
} | |
public String name() { | |
return "ファイア"; | |
} | |
public MagicPoint costMagicPoint() { | |
return new MagicPoint(2); | |
} | |
public AttackPower attackPower() { | |
final int value = 20 + (int)(caster.level * 0.5); | |
return new AttackPower(value); | |
} | |
public TechnicalPoint costTechnicalPoint() { | |
return new TechnicalPoint(0); | |
} | |
} | |
class Thunder implements Magic { | |
private final Caster caster; | |
Thunder(final Caster caster) { | |
this.caster = caster; | |
} | |
public String name() { | |
return "紫電"; | |
} | |
public MagicPoint costMagicPoint() { | |
final int value = 5 + (int)(caster.level * 0.2); | |
return new MagicPoint(value); | |
} | |
public AttackPower attackPower() { | |
final int value = 50 + (int)(caster.agility * 1.5); | |
return new AttackPower(value); | |
} | |
public TechnicalPoint costTechnicalPoint() { | |
return new TechnicalPoint(5); | |
} | |
} | |
class HellFire implements Magic { | |
private final Caster caster; | |
HellFire(final Caster caster) { | |
this.caster = caster; | |
} | |
public String name() { | |
return "地獄の業火"; | |
} | |
public MagicPoint costMagicPoint() { | |
return new MagicPoint(16); | |
} | |
public AttackPower attackPower() { | |
final int value = 200 + (int)(caster.magicAttack * 0.5 + caster.vitality * 2); | |
return new AttackPower(value); | |
} | |
public TechnicalPoint costTechnicalPoint() { | |
final int value = 20 + (int)(caster.level * 0.4); | |
return new TechnicalPoint(value); | |
} | |
} |
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