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Minimal OSX Metal Application, single file
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#include <Cocoa/Cocoa.h> | |
#import <Metal/Metal.h> | |
#import <MetalKit/MetalKit.h> | |
#import <simd/simd.h> | |
// BUG: on OSX 10.15.6, the App menu is not clickable at the first activation, but becomes so after switching to another app | |
//---------------------------------------------------------------------------- | |
@interface AppApplicationDelegate : NSObject < NSApplicationDelegate > | |
@end | |
@interface AppWindowDelegate : NSObject < NSWindowDelegate > | |
@end | |
@interface AppMetalView : MTKView | |
@end | |
//---------------------------------------------------------------------------- | |
int main() | |
{ | |
[NSAutoreleasePool new]; | |
[NSApplication sharedApplication]; | |
AppApplicationDelegate* appdelegate = [[AppApplicationDelegate alloc] init]; | |
[NSApp setDelegate:appdelegate]; | |
// Window | |
NSWindow* window = [[NSWindow alloc] autorelease]; | |
[window initWithContentRect:NSMakeRect(0, 0, 800, 600) | |
styleMask:NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | |
backing:NSBackingStoreBuffered | |
defer:NO | |
]; | |
[window setTitle:@"appName"]; | |
[window setLevel:NSNormalWindowLevel]; | |
[window center]; | |
[window makeKeyAndOrderFront:nil]; | |
AppWindowDelegate* windelegate = [[AppWindowDelegate alloc] init]; | |
[window setDelegate:windelegate]; | |
// Custom MTKView | |
AppMetalView* view = [[AppMetalView alloc] initWithFrame:window.frame]; | |
window.contentView = view; | |
// Run | |
[NSApp run]; | |
return 0; | |
} | |
//---------------------------------------------------------------------------- | |
@implementation AppWindowDelegate | |
-(BOOL)windowShouldClose : (id)window | |
{ | |
[NSApp terminate:nil]; | |
return true; | |
} | |
@end | |
//---------------------------------------------------------------------------- | |
@implementation AppApplicationDelegate | |
-(void)applicationWillFinishLaunching:(NSNotification *)aNotification | |
{ | |
// Menu | |
id quitMenuItemTitle = [@"Quit " stringByAppendingString:@"appName"]; | |
id quitMenuItem = [[NSMenuItem alloc] autorelease]; | |
[quitMenuItem | |
initWithTitle:quitMenuItemTitle | |
action:@selector(terminate:) | |
keyEquivalent:@"q"]; | |
id appMenu = [[NSMenu new] autorelease]; | |
[appMenu addItem:quitMenuItem]; | |
id appMenuItem = [[NSMenuItem new] autorelease]; | |
[appMenuItem setSubmenu:appMenu]; | |
id mainMenu = [[NSMenu new] autorelease]; | |
[mainMenu addItem:appMenuItem]; | |
[NSApp setMainMenu:mainMenu]; | |
// Required since OSX 10.6 to get menubar and bring to front | |
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; | |
} | |
-(void)applicationDidFinishLaunching:(NSNotification *)notification | |
{ | |
// Required since OSX 10.15 to get menubar working at launch | |
[NSApp activateIgnoringOtherApps:YES]; | |
} | |
@end | |
//---------------------------------------------------------------------------- | |
@implementation AppMetalView | |
{ | |
id <MTLCommandQueue> _commandQueue; | |
long _frame; | |
} | |
- (id)initWithFrame:(CGRect)inFrame | |
{ | |
// Select a GPU to run on | |
// Note that on Intel laptops, the Metal "system default device" is always the discrete GPU | |
// even if `pmset -a gpuswitch 0` has been used to force the integrated GPU. | |
id<MTLDevice> device = MTLCreateSystemDefaultDevice(); | |
self = [super initWithFrame:inFrame device:device]; | |
if (self) | |
{ | |
[self setup]; | |
} | |
return self; | |
} | |
- (void)setup | |
{ | |
self.colorPixelFormat = MTLPixelFormatBGRA8Unorm; | |
self.depthStencilPixelFormat = MTLPixelFormatDepth32Float_Stencil8; | |
_commandQueue = [self.device newCommandQueue]; | |
} | |
- (void)drawRect:(CGRect)rect | |
{ | |
// Animate clear color | |
_frame++; | |
float rad = _frame * 0.01f; | |
float sin = std::sin(rad), cos = std::cos(rad); | |
self.clearColor = MTLClearColorMake(0.5f*sin+0.5f, 0.5f, 0.25f*cos+0.25f, 1.0f); | |
// Clear the drawable | |
id <MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer]; | |
MTLRenderPassDescriptor *currentRenderPassDescriptor = self.currentRenderPassDescriptor; | |
id <MTLRenderCommandEncoder> encoder = | |
[commandBuffer renderCommandEncoderWithDescriptor:currentRenderPassDescriptor]; | |
[encoder setViewport:(MTLViewport){0, 0, self.drawableSize.width, self.drawableSize.height, 0, 1}]; | |
[encoder endEncoding]; | |
// Present the drawing | |
[commandBuffer presentDrawable:self.currentDrawable]; | |
[commandBuffer commit]; | |
// Draw children | |
[super drawRect:rect]; | |
} | |
@end |
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Had to compile it with: