Created
May 22, 2012 19:49
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1D linear convection
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#include "testApp.h" | |
// generate random data for "u" | |
void testApp::setup(){ | |
ofBackground(22,33,44); | |
float dt = 0.1; | |
for(int i = 0; i < N; ++i) { | |
u[i] = ofNoise(dt*i); | |
} | |
} | |
// "propagate" the wave | |
void testApp::convec(float* data) { | |
float dt = 0.01; | |
memcpy(u_copy, u, N * sizeof(float)); | |
float c = 1.7; // how fast do you want the wave to propagate | |
for(int i = 1; i < N; ++i) { | |
u[i] = u_copy[i] - c * dt * (u_copy[i] - u_copy[i-1]); | |
} | |
} | |
// Use mouseX to change the value in u | |
void testApp::update(){ | |
ofSetWindowTitle(ofToString(ofGetFrameRate())); | |
int dx = (float(mouseX) / ofGetWidth()) * N; | |
dx = std::max<int>(0, std::min<int>(dx, N)); | |
u[dx] = mouseY * 0.01; | |
convec(u); | |
} | |
void testApp::draw(){ | |
drawConvection(u); | |
} | |
void testApp::drawConvection(float* data) { | |
float s = (float)ofGetWidth() / N; | |
float y = 0; | |
// draw as line | |
glColor3f(1,1,1); | |
glPointSize(2.0f); | |
glBegin(GL_LINE_STRIP); | |
for(int i = 0; i < N; ++i) { | |
glVertex2f(i * s, y + data[i] * 100); | |
} | |
glEnd(); | |
// draw as points | |
glColor3f(1,0,0); | |
glPointSize(2.0f); | |
glBegin(GL_POINTS); | |
for(int i = 0; i < N; ++i) { | |
glVertex2f(i * s, y + data[i] * 100); | |
} | |
glEnd(); | |
} | |
void testApp::keyPressed(int key){} | |
void testApp::keyReleased(int key){} | |
void testApp::mouseMoved(int x, int y){ } | |
void testApp::mouseDragged(int x, int y, int button){} | |
void testApp::mousePressed(int x, int y, int button){} | |
void testApp::mouseReleased(int x, int y, int button){} | |
void testApp::windowResized(int w, int h){ } | |
void testApp::gotMessage(ofMessage msg){} | |
void testApp::dragEvent(ofDragInfo dragInfo){} |
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#pragma once | |
#include "ofMain.h" | |
#define N 64 | |
class testApp : public ofBaseApp{ | |
public: | |
void setup(); | |
void update(); | |
void draw(); | |
void keyPressed(int key); | |
void keyReleased(int key); | |
void mouseMoved(int x, int y); | |
void mouseDragged(int x, int y, int button); | |
void mousePressed(int x, int y, int button); | |
void mouseReleased(int x, int y, int button); | |
void windowResized(int w, int h); | |
void dragEvent(ofDragInfo dragInfo); | |
void gotMessage(ofMessage msg); | |
void drawConvection(float* data); | |
void convec(float* data); | |
float u[N]; | |
float u_copy[N]; | |
}; |
Author
roxlu
commented
May 22, 2012
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