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""" | |
This is a code version of the rig animation technique shown by `blenderBinge` in | |
https://www.youtube.com/watch?v=K02hlKyoWNI - consider it a thankyou for teaching | |
us how to. | |
""" | |
import bpy | |
bpy.ops.object.select_all(action='SELECT') | |
bpy.ops.object.delete(use_global=False) | |
bpy.ops.mesh.primitive_monkey_add(size=2, enter_editmode=False, location=(0, 0, 0)) | |
bpy.ops.curve.primitive_bezier_circle_add(radius=6, enter_editmode=False, location=(0, 0, 0)) | |
bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0)) | |
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0)) | |
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(-.3, -.3, -.3)) | |
bpy.context.active_object.name = 'Empty2' | |
monkey = bpy.context.scene.objects['Suzanne'] | |
circle = bpy.context.scene.objects['BezierCircle'] | |
camera = bpy.context.scene.objects['Camera'] | |
empty = bpy.context.scene.objects['Empty'] | |
empty2 = bpy.context.scene.objects['Empty2'] | |
camera.parent = empty | |
constraint = empty.constraints.new('FOLLOW_PATH') | |
constraint.use_curve_follow = True | |
constraint.use_fixed_location = True | |
constraint.target = circle | |
constraint = camera.constraints.new('TRACK_TO') | |
constraint.show_expanded = False | |
# constraint.mute = True | |
constraint.target = empty2 | |
constraint.track_axis = 'TRACK_NEGATIVE_Z' | |
constraint.up_axis = 'UP_Y' | |
scene = bpy.context.scene | |
scene.frame_start = 1 | |
scene.frame_end = 25 | |
# animate the rig | |
constraint = empty.constraints["Follow Path"] | |
for f, o in [ | |
(1, 0), | |
(10, 0.3), | |
(20, 1), | |
]: | |
constraint.offset_factor = o | |
constraint.keyframe_insert(data_path='offset_factor', frame=f) | |
# animate the empty near Suzanne | |
empty2.keyframe_insert(data_path='location', frame=1) | |
empty2.location = (0, 0, -1.5) | |
empty2.keyframe_insert(data_path='location', frame=18) | |
camera.location = (0, 0, 2) | |
camera.keyframe_insert(data_path='location', frame=2) | |
camera.location = (0, 0, -1.5) | |
camera.keyframe_insert(data_path='location', frame=18) | |
# show at 5fps | |
bpy.context.scene.render.fps = 5 | |
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