Created
February 1, 2018 20:23
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UE4 JacobiSVD
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#include "DynamicalSystemsPrivatePCH.h" | |
#include "DynamicalUtil.h" | |
#ifdef EIGEN | |
#include <Eigen/Core> | |
#include <Eigen/LU> | |
#include <Eigen/SVD> | |
void UDynamicalUtil::SVD(FMatrix& out, const FVector(&PointsA)[3], const FVector(&PointsB)[3], const FVector& CA, const FVector& CB) | |
{ | |
Eigen::Matrix<float, 3, 1> CentroidA(CA.X, CA.Y, CA.Z); | |
Eigen::Matrix<float, 3, 1> CentroidB(CB.X, CB.Y, CB.Z); | |
Eigen::Matrix<float, 3, 3> A; | |
Eigen::Matrix<float, 3, 3> B; | |
for (int I = 0; I < 3; ++I) { | |
A.row(I) = Eigen::Matrix<float, 3, 1>(PointsA[I].X, PointsA[I].Y, PointsA[I].Z); | |
B.row(I) = Eigen::Matrix<float, 3, 1>(PointsB[I].X, PointsB[I].Y, PointsB[I].Z); | |
} | |
Eigen::Matrix<float, 3, 3> H = A.transpose() * B; | |
Eigen::JacobiSVD<Eigen::Matrix<float, 3, 3>> SVD(H, Eigen::ComputeThinU | Eigen::ComputeThinV); | |
Eigen::Matrix<float, 3, 3> U = SVD.matrixU(); | |
Eigen::Matrix<float, 3, 3> V = SVD.matrixV(); | |
Eigen::Matrix<float, 3, 3> R = V * U.transpose(); | |
float D = R.determinant(); | |
if (D < 0) { | |
V.col(2) = -V.col(2); | |
R = V * U.transpose(); | |
} | |
Eigen::Matrix<float, 3, 1> T = (-R * CentroidA).transpose() + CentroidB.transpose(); | |
out = FMatrix::Identity; | |
out.M[0][0] = R(0, 0); | |
out.M[1][0] = R(0, 1); | |
out.M[2][0] = R(0, 2); | |
out.M[0][1] = R(1, 0); | |
out.M[1][1] = R(1, 1); | |
out.M[2][1] = R(1, 2); | |
out.M[0][2] = R(2, 0); | |
out.M[1][2] = R(2, 1); | |
out.M[2][2] = R(2, 2); | |
out = out.ConcatTranslation(FVector(T(0, 0), T(1, 0), T(2, 0))); | |
} | |
#endif |
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