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latest version now at: http://github.com/tbuser/openscad-bitmap | |
module make_atari_bitmap(char, block_size, height, include_base) { | |
if (char == "0") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,1,1,1,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "1") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "2") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "3") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "4") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,1,1,0,0, | |
0,0,0,1,1,1,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,1,1,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "5") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,0,0,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "6") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "7") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,0,0,0,0, | |
0,0,1,1,0,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "8") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "9") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,1,1,0,0, | |
0,0,1,1,1,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "A") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "B") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "C") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "D") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,0,0,0, | |
0,1,1,0,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,1,1,0,0, | |
0,1,1,1,1,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "E") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "F") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "G") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,1,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,1,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "H") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "I") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "J") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,1,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "K") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,1,1,0,0, | |
0,1,1,1,1,0,0,0, | |
0,1,1,1,1,0,0,0, | |
0,1,1,0,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "L") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "M") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,0,1,1, | |
0,1,1,1,0,1,1,1, | |
0,1,1,1,1,1,1,1, | |
0,1,1,0,1,0,1,1, | |
0,1,1,0,0,0,1,1, | |
0,1,1,0,0,0,1,1, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "N") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,0,1,1,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,0,1,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "O") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "P") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "Q") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,0,0, | |
0,0,1,1,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "R") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "S") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "T") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "U") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "V") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "W") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,0,1,1, | |
0,1,1,0,0,0,1,1, | |
0,1,1,0,1,0,1,1, | |
0,1,1,1,1,1,1,1, | |
0,1,1,1,0,1,1,1, | |
0,1,1,0,0,0,1,1, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "X") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "Y") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "Z") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "a") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "b") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "c") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "d") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "e") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "f") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,1,1,1,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "g") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,1,1,1,1,1,0,0 | |
], block_size, height, 8); | |
} else if (char == "h") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "i") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "j") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,1,1,1,1,0,0 | |
], block_size, height, 8); | |
} else if (char == "k") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,1,1,0,0, | |
0,1,1,1,1,0,0,0, | |
0,1,1,0,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "l") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "m") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,1,1, | |
0,1,1,1,1,1,1,1, | |
0,1,1,0,1,0,1,1, | |
0,1,1,0,0,0,1,1, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "n") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "o") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "p") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "q") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,0,0,1,1,0, | |
0,0,0,0,0,1,1,0 | |
], block_size, height, 8); | |
} else if (char == "r") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,1,1,0,0,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "s") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,0,1,1,1,1,1,0, | |
0,1,1,0,0,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,0,0,1,1,0, | |
0,1,1,1,1,1,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "t") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "u") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "v") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "w") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,0,1,1, | |
0,1,1,0,1,0,1,1, | |
0,1,1,1,1,1,1,1, | |
0,0,1,1,1,1,1,0, | |
0,0,1,1,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "x") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,0,0,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "y") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,1,1,0,0,1,1,0, | |
0,0,1,1,1,1,1,0, | |
0,0,0,0,1,1,0,0, | |
0,1,1,1,1,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "z") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,0,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,0,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else if (char == "+") { | |
make_bitmap([ | |
0,0,0,0,0,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,1,1,1,1,1,1,0, | |
0,1,1,1,1,1,1,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,0,0,0,0,0 | |
], block_size, height, 8); | |
} else { | |
echo("Invalid Character: ", char); | |
} | |
} | |
module make_bitmap(bitmap, block_size, height, row_size) { | |
width = block_size * row_size; | |
bitmap_size = row_size * row_size; | |
function loc_x(loc) = floor(loc / row_size) * block_size; | |
function loc_y(loc) = loc % row_size * block_size; | |
translate(v = [-width/2+block_size/2,-width/2+block_size/2,height/2]) { | |
for (loc = [0:bitmap_size - 1]) { | |
if (bitmap[loc] == 1) { | |
union() { | |
translate(v = [loc_x(loc), loc_y(loc), 0]) { | |
cube(size = [block_size, block_size, height], center = true); | |
} | |
} | |
} | |
} | |
} | |
} | |
module make_atari_bitmap_str(chars, char_count, block_size, height) { | |
union() { | |
for (count = [0:char_count-1]) { | |
translate(v = [0, count * block_size * 8, 0]) { | |
make_atari_bitmap(chars[count], block_size, height); | |
} | |
} | |
} | |
} | |
/* | |
<bitmap.scad> | |
block_size = 5; | |
height = 10; | |
union() { | |
translate(v = [0,0,5]) { | |
make_atari_bitmap("A", block_size, height); | |
//make_bitmap([ | |
// 1,1,1,1,1,1,1,1, | |
// 1,0,0,1,1,0,0,1, | |
// 1,0,1,1,1,1,0,1, | |
// 1,1,1,0,0,1,1,1, | |
// 1,1,1,0,0,1,1,1, | |
// 1,0,1,1,1,1,0,1, | |
// 1,0,0,1,1,0,0,1, | |
// 1,1,1,1,1,1,1,1 | |
//], block_size, height, 8); | |
//make_bitmap([ | |
// 1,1,1,1, | |
// 1,0,0,1, | |
// 1,0,0,1, | |
// 1,1,1,1 | |
//], block_size, height, 4); | |
} | |
translate(v = [0,0,5/2]) { | |
color([0,0,1,1]) { | |
cube(size = [block_size * 8, block_size * 8, 5], center = true); | |
} | |
} | |
} | |
<bitmap.scad> | |
chars = ["T","O","N","Y","","B","U","S","E","R"]; | |
char_count = 10; | |
block_size = 5; | |
height = 10; | |
union() { | |
translate(v = [0,-block_size*8*char_count/2+block_size*8/2,5]) { | |
make_atari_bitmap_str(chars, char_count, block_size, height); | |
} | |
translate(v = [0,0,5/2]) { | |
color([0,0,1,1]) { | |
cube(size = [block_size * 8, block_size * 8 * char_count, 5], center = true); | |
} | |
} | |
} | |
*/ |
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