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Simple Python implementation of the classic Tic Tac Toe game. Goal : Unbeatable AI.
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#!/usr/bin/env python | |
#-------------------------------------------------------------------------- | |
# Tic Tac Toe game in Python | |
# Author: Mawuli Adzaku <[email protected]> | |
# Date: 20-05-2013 | |
# Tested with Python 2.7 | |
# TO RUN: | |
# sudo chmod a+x tictactoe.py | |
# ./tictactoe.py | |
# OR JUST RUN : python tictactoe.py | |
# @todo: parse user commands, log game scores, run game over telnet | |
# --------------------------------------------------------------------------- | |
# import modules | |
import random | |
import sys | |
import copy | |
class Game: | |
"Tic-Tac-Toe class. This class holds the user interaction, and game logic" | |
def __init__(self): | |
self.board = [' '] * 9 | |
self.player_name = '' | |
self.player_marker = '' | |
self.bot_name = 'TBot' | |
self.bot_marker = '' | |
self.winning_combos = ( | |
[6, 7, 8], [3, 4, 5], [0, 1, 2], [0, 3, 6], [1, 4, 7], [2, 5, 8], | |
[0, 4, 8], [2, 4, 6], | |
) | |
self.corners = [0,2,6,8] | |
self.sides = [1,3,5,7] | |
self.middle = 4 | |
self.form = ''' | |
\t| %s | %s | %s | | |
\t------------- | |
\t| %s | %s | %s | | |
\t------------- | |
\t| %s | %s | %s | | |
''' | |
def print_board(self,board = None): | |
"Display board on screen" | |
if board is None: | |
print self.form % tuple(self.board[6:9] + self.board[3:6] + self.board[0:3]) | |
else: | |
# when the game starts, display numbers on all the grids | |
print self.form % tuple(board[6:9] + board[3:6] + board[0:3]) | |
def get_marker(self): | |
marker = raw_input("Would you like your marker to be X or Y?: ").upper() | |
while marker not in ["X","Y"]: | |
marker = raw_input("Would you like your marker to be X or Y? :").upper() | |
if marker == "X": | |
return ('X', 'Y') | |
else: | |
return ('Y','X') | |
def help(self): | |
print ''' | |
\n\t The game board has 9 sqaures(3X3). | |
\n\t Two players take turns in marking the spots/grids on the board. | |
\n\t The first player to have 3 pieces in a horizontal, vertical or diagonal row wins the game. | |
\n\t To place your mark in the desired square, simply type the number corresponding with the square on the grid | |
\n\t Press Ctrl + C to quit | |
''' | |
def quit_game(self): | |
"exits game" | |
self.print_board | |
print "\n\t Thanks for playing :-) \n\t Come play again soon!\n" | |
sys.exit() | |
def is_winner(self, board, marker): | |
"check if this marker will win the game" | |
# order of checks: | |
# 1. across the horizontal top | |
# 2. across the horizontal middle | |
# 3. across the horizontal bottom | |
# 4. across the vertical left | |
# 5. across the vertical middle | |
# 6. across the vertical right | |
# 7. across first diagonal | |
# 8. across second diagonal | |
for combo in self.winning_combos: | |
if (board[combo[0]] == board[combo[1]] == board[combo[2]] == marker): | |
return True | |
return False | |
def get_bot_move(self): | |
''' | |
find the best space on the board for the bot. Objective | |
is to find a winning move, a blocking move or an equalizer move. | |
Bot must always win | |
''' | |
# check if bot can win in the next move | |
for i in range(0,len(self.board)): | |
board_copy = copy.deepcopy(self.board) | |
if self.is_space_free(board_copy, i): | |
self.make_move(board_copy,i,self.bot_marker) | |
if self.is_winner(board_copy, self.bot_marker): | |
return i | |
# check if player could win on his next move | |
for i in range(0,len(self.board)): | |
board_copy = copy.deepcopy(self.board) | |
if self.is_space_free(board_copy, i): | |
self.make_move(board_copy,i,self.player_marker) | |
if self.is_winner(board_copy, self.player_marker): | |
return i | |
# check for space in the corners, and take it | |
move = self.choose_random_move(self.corners) | |
if move != None: | |
return move | |
# If the middle is free, take it | |
if self.is_space_free(self.board,self.middle): | |
return self.middle | |
# else, take one free space on the sides | |
return self.choose_random_move(self.sides) | |
def is_space_free(self, board, index): | |
"checks for free space of the board" | |
# print "SPACE %s is taken" % index | |
return board[index] == ' ' | |
def is_board_full(self): | |
"checks if the board is full" | |
for i in range(1,9): | |
if self.is_space_free(self.board, i): | |
return False | |
return True | |
def make_move(self,board,index,move): | |
board[index] = move | |
def choose_random_move(self, move_list): | |
possible_winning_moves = [] | |
for index in move_list: | |
if self.is_space_free(self.board, index): | |
possible_winning_moves.append(index) | |
if len(possible_winning_moves) != 0: | |
return random.choice(possible_winning_moves) | |
else: | |
return None | |
def start_game(self): | |
"welcomes user, prints help message and hands over to the main game loop" | |
# welcome user | |
print '''\n\t----------------------------------- | |
\n\t TIC-TAC-TOE by Mawuli Adzaku | |
\n\t------------------------------------ | |
''' | |
self.print_board(range(1,10)) | |
self.help() | |
self.player_name = self.get_player_name() | |
# get user's preferred marker | |
self.player_marker, self.bot_marker = self.get_marker() | |
print "Your marker is " + self.player_marker | |
# randomly decide who can play first | |
if random.randint(0,1) == 0: | |
print "I will go first" | |
# self.make_move(self.board,random.choice(self.corners), self.bot_marker) | |
#self.print_board() | |
self.enter_game_loop('b') | |
else: | |
print "You will go first" | |
# now, enter the main game loop | |
self.enter_game_loop('h') | |
def get_player_move(self): | |
move = int(input("Pick a spot to move: (1-9) ")) | |
while move not in [1,2,3,4,5,6,7,8,9] or not self.is_space_free(self.board,move-1) : | |
move = int(input("Invalid move. Please try again: (1-9) ")) | |
return move - 1 | |
def get_player_name(self): | |
return raw_input("Hi, i am %s" % self.bot_name + ". What is your name? ") | |
def enter_game_loop(self,turn): | |
"starts the main game loop" | |
is_running = True | |
player = turn #h for human, b for bot | |
while is_running: | |
if player == 'h': | |
user_input = self.get_player_move() | |
self.make_move(self.board,user_input, self.player_marker) | |
if(self.is_winner(self.board, self.player_marker)): | |
self.print_board() | |
print "\n\tCONGRATULATIONS %s, YOU HAVE WON THE GAME!!! \\tn" % self.player_name | |
#self.incr_score(self.player_name) | |
is_running = False | |
#break | |
else: | |
if self.is_board_full(): | |
self.print_board() | |
print "\n\t-- Match Draw --\t\n" | |
is_running = False | |
#break | |
else: | |
self.print_board() | |
player = 'b' | |
# bot's turn to play | |
else: | |
bot_move = self.get_bot_move() | |
self.make_move(self.board, bot_move, self.bot_marker) | |
if (self.is_winner(self.board, self.bot_marker)): | |
self.print_board() | |
print "\n\t%s HAS WON!!!!\t\n" % self.bot_name | |
#self.incr_score(self.bot_name) | |
is_running = False | |
break | |
else: | |
if self.is_board_full(): | |
self.print_board() | |
print "\n\t -- Match Draw -- \n\t" | |
is_running = False | |
#break | |
else: | |
self.print_board() | |
player = 'h' | |
# when you break out of the loop, end the game | |
self.end_game() | |
def end_game(self): | |
play_again = raw_input("Would you like to play again? (y/n): ").lower() | |
if play_again == 'y': | |
self.__init__() # necessary for re-initialization of the board etc | |
self.start_game() | |
else: | |
print "\n\t-- GAME OVER!!!--\n\t" | |
self.quit_game() | |
if __name__ == "__main__": | |
TicTacToe = Game() | |
TicTacToe.start_game() |
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sir my pycharm not showing any board.but still it accepts the inputs
Any suggestion pls