Created
June 19, 2012 16:23
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nanosvg description
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Project web page http://code.google.com/p/nanosvg/ | |
Overview | |
Nanosvg is simple stupid SVG parser for game prototypes and the likes. It is not meant to be a full fledged SVG parser, but just the bare bones to read the vector data from a SVG file. The parser supports many of the SVG shapes and most of the path commands (except arc). | |
If you're looking for nice and free vector drawing program capable of saving SVG files take a look at Inkscape. | |
Example Usage | |
// Load | |
struct SVGPath* plist; | |
plist = svgParseFromFile("test.svg."); | |
// Use... | |
for (SVGPath* it = plist; it; it = it->next) | |
{ | |
glBegin(it->closed ? GL_LINE_LOOP : GL_LINE_STRIP); | |
for (int i = 0; i < it->npts; ++i) | |
glVertex2f(it->pts[i*2], it->pts[i*2+1]); | |
glEnd(); | |
} | |
// Delete | |
svgDelete(plist); | |
Version 1.0 - Initial version | |
Version 1.1 - Fixed path parsing, implemented curves, implemented circle. |
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