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Setting up a legacy cocos2d-x development environment
Downloads available at:
https://fusijie.github.io/Cocos-Resource/index.html
Download Cocos Code IDE 1.2
http://www.cocos2d-x.org/filedown/cocos-code-ide-mac64-1.2.0.dmg
Append to .bash_profile
export LC_ALL=en_US.UTF-8
export LANG=en_US.UTF-8
Download the framework
http://www.cocos2d-x.org/filedown/CocosForMac-v3.10.dmg
http://www.cocos2d-x.org/filedown/CocosForMac-v3.10-Update.pkg
Build the simulator
$cocos gen-simulator
Alterntively download the engines
http://www.cocos2d-x.org/filedown/cocos2d-x-3.9.zip
http://www.cocos2d-x.org/filedown/cocos2d-js-v3.6.1.zip
Add the Lua runtime to the lua engine
https://github.com/toxly/cocos/tree/master/runtime
Add the Javasript runtime to the JavaScript engine
https://github.com/neiraza/CocosJSGame/tree/master/runtime
Check out the Cocos Code IDE 1.2 tutorial series parts 2, 3 and 4
https://www.youtube.com/playlist?list=PLRtjMdoYXLf4KpJ_v5CWC53Yla60zOdMf
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