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Setting up a legacy cocos2d-x development environment
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| Downloads available at: | |
| https://fusijie.github.io/Cocos-Resource/index.html | |
| Download Cocos Code IDE 1.2 | |
| http://www.cocos2d-x.org/filedown/cocos-code-ide-mac64-1.2.0.dmg | |
| Append to .bash_profile | |
| export LC_ALL=en_US.UTF-8 | |
| export LANG=en_US.UTF-8 | |
| Download the framework | |
| http://www.cocos2d-x.org/filedown/CocosForMac-v3.10.dmg | |
| http://www.cocos2d-x.org/filedown/CocosForMac-v3.10-Update.pkg | |
| Build the simulator | |
| $cocos gen-simulator | |
| Alterntively download the engines | |
| http://www.cocos2d-x.org/filedown/cocos2d-x-3.9.zip | |
| http://www.cocos2d-x.org/filedown/cocos2d-js-v3.6.1.zip | |
| Add the Lua runtime to the lua engine | |
| https://github.com/toxly/cocos/tree/master/runtime | |
| Add the Javasript runtime to the JavaScript engine | |
| https://github.com/neiraza/CocosJSGame/tree/master/runtime | |
| Check out the Cocos Code IDE 1.2 tutorial series parts 2, 3 and 4 | |
| https://www.youtube.com/playlist?list=PLRtjMdoYXLf4KpJ_v5CWC53Yla60zOdMf | |
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