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August 29, 2015 14:18
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The code of my Death From Above plugin. Allows a player to kill (or at least damage) another player by falling on him.
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#include <amxmodx> | |
#include <csx> | |
#include <hamsandwich> | |
#include <fakemeta> | |
#define PLUGIN "Death From Above" | |
#define VERSION "v1.1.0" | |
#define AUTHOR "KliPPy" | |
/* | |
Death ent's purpose is to change the death message in console, i.e: | |
PlayerName killed VictimName with worldspawn. | |
And print this instead: | |
PlayerName killed VictimName with falling. | |
This name is also going to be displayed in StatsX. | |
*/ | |
new const DEATH_ENT_NAME[] = "falling"; | |
new g_iDeathEnt = FM_NULLENT; | |
new g_pDamageDealt, g_pDamageTaken; | |
new g_iStatsWeapon; | |
public plugin_init() | |
{ | |
register_plugin(PLUGIN, VERSION, AUTHOR); | |
g_pDamageDealt = register_cvar("dfa_damage_dealt", "2.0"); | |
g_pDamageTaken = register_cvar("dfa_damage_taken", "1.0"); | |
g_iStatsWeapon = custom_weapon_add(DEATH_ENT_NAME, true, DEATH_ENT_NAME); | |
RegisterHam(Ham_TakeDamage, "player", "CBasePlayer_TakeDamage", false); | |
g_iDeathEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); | |
if(!pev_valid(g_iDeathEnt)) | |
{ | |
pause("ad"); | |
log_amx("The plugin has been paused because death entity couldn't be created."); | |
} | |
set_pev(g_iDeathEnt, pev_classname, DEATH_ENT_NAME); | |
} | |
public CBasePlayer_TakeDamage(iThis, iInflictor, iAttacker, Float: fDamage, bitsDamage) | |
{ | |
if(!is_user_connected(iThis)) | |
return HAM_IGNORED; | |
if(bitsDamage & DMG_FALL) | |
{ | |
new iGroundEnt = pev(iThis, pev_groundentity); | |
if(is_user_alive(iGroundEnt) && get_user_team(iThis) != get_user_team(iGroundEnt)) | |
{ | |
fDamage *= get_pcvar_float(g_pDamageDealt); | |
ExecuteHamB(Ham_TakeDamage, iGroundEnt, g_iDeathEnt, iThis, fDamage, DMG_CRUSH); | |
custom_weapon_dmg(g_iStatsWeapon, iThis, iGroundEnt, floatround(fDamage), HIT_GENERIC); | |
custom_weapon_shot(g_iStatsWeapon, iThis); | |
SetHamParamFloat(4, fDamage * get_pcvar_float(g_pDamageTaken)); | |
return HAM_HANDLED; | |
} | |
} | |
return HAM_IGNORED; | |
} |
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