Created
September 2, 2011 16:06
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| diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp | |
| index 94949e8..ea91a68 100644 | |
| --- a/src/game/Unit.cpp | |
| +++ b/src/game/Unit.cpp | |
| @@ -7957,6 +7957,12 @@ uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType | |
| if (!pVictim || pdamage == 0 || (spellProto && spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_MODS)) | |
| return pdamage; | |
| + if (!pVictim->IsInWorld() || !pVictim->GetMap() || !GetMap()) | |
| + return pdamage; | |
| + | |
| + MAPLOCK_READ(this,MAP_LOCK_TYPE_AURAS); | |
| + MAPLOCK_READ1(pVictim,MAP_LOCK_TYPE_AURAS); | |
| + | |
| // differentiate for weapon damage based spells | |
| bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE))); | |
| Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL; |
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