Created
October 20, 2021 00:01
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Script for unity to highlight a game object in the hierarchy
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// | |
// HierarchyHighlighter.cs | |
// | |
// Created by Rigoberto Sáenz Imbacuán (https://linkedin.com/in/rsaenzi/) | |
// Copyright © 2021. All rights reserved. | |
// | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
namespace Scripts.Utility | |
{ | |
public class HierarchyHighlighter : MonoBehaviour | |
{ | |
// Constants | |
public static readonly Color DEFAULT_BACKGROUND_COLOR = new Color(0.76f, 0.76f, 0.76f, 1f); | |
public static readonly Color DEFAULT_BACKGROUND_COLOR_INACTIVE = new Color(0.306f, 0.396f, 0.612f, 1f); | |
public static readonly Color DEFAULT_TEXT_COLOR = Color.black; | |
// Constructors | |
public HierarchyHighlighter() { } | |
public HierarchyHighlighter(Color inBackgroundColor) | |
{ | |
this.Background_Color = inBackgroundColor; | |
} | |
public HierarchyHighlighter(Color inBackgroundColor, Color inTextColor, FontStyle inFontStyle = FontStyle.Normal) | |
{ | |
this.Background_Color = inBackgroundColor; | |
this.Text_Color = inTextColor; | |
this.TextStyle = inFontStyle; | |
} | |
// Properties | |
[Header("Active State")] | |
public Color Text_Color = DEFAULT_TEXT_COLOR; | |
public FontStyle TextStyle = FontStyle.Normal; | |
/// <summary> | |
/// Color of the background. Set alpha 0 to not draw a background period. | |
/// </summary> | |
public Color Background_Color = DEFAULT_BACKGROUND_COLOR; | |
[Header("Inactive State")] | |
public bool Custom_Inactive_Colors = false; | |
public Color Text_Color_Inactive = DEFAULT_TEXT_COLOR; | |
public FontStyle TextStyle_Inactive = FontStyle.Normal; | |
/// <summary> | |
/// Color of the background in an inactive state. Set alpha 0 to not draw a background period. | |
/// </summary> | |
public Color Background_Color_Inactive = DEFAULT_BACKGROUND_COLOR_INACTIVE; | |
} | |
} |
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