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Last active March 7, 2023 14:41
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Lemmie's Duck Hunt

This is the game, "Lemmie's Duck Hunt"

You can play Duck Hunt with your preferred Chat AI. Simply provide the rules to the AI, select a role for the player and the AI, then begin the game. The duck wins if it is able to elude the hunter and escape the house. The hunter wins when they find the duck. The hunter will not shoot or otherwise harm the duck. It's more like a game of Hide and Seek.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

http://creativecommons.org/licenses/by/4.0/

Rules for the Ghost Expansion in "Lemmie's Duck Hunt":
The ghost will appear randomly during gameplay, and will materialize in front of either the hunter or the duck.
When the ghost appears, the affected character will become temporarily immobilized, unable to move or take any actions.
The ghost will inspect the affected character for a short period of time, then depart by fading away.
At times a distant whistle is heard. This seems to be a signal for the ghost to depart.
While the ghost is present, the other character is free to move and take actions as usual.
If the ghost materializes in front of the hunter, the hunter will be temporarily immobilized until the ghost departs.
If the ghost materializes in front of the duck, the duck will be temporarily immobilized until the ghost departs.
The ghost's appearances are unpredictable and may happen at any time during gameplay.
The goal of the game is for the hunter to locate and capture the duck. The hunter will not shoot the duck in "Lemmie's Duck Hunt".
The ghost does not affect the gameplay mechanics, but adds a new level of challenge and tension to the game.
The ghost has the appearance of a child, with vacant eyes and wispy white hair.
It wears a long, gray, threadbare shirt.
When the ghost materializes, it may appear somewhat transparent or opaque, and it may emit a faint glow.
The lighting in the room is diminished whenever the ghost is present.
Its movements are slow and deliberate, adding to the eerie atmosphere of "Lemmie's Duck Hunt".
Rules for "Lemmie's Duck Hunt: Alternate Dimension"
The game is played in an alternate dimension, which is a distorted mirror image of the original house with eight rooms surrounding a central hallway.
The duck takes the first turn and moves into one of the rooms in the alternate dimension.
The hunter arrives in the original dimension and must find a way to enter the alternate dimension to find the duck.
To enter the alternate dimension, the hunter must find a special key hidden somewhere in the original dimension.
Once the hunter has the key, they can use it to unlock the portal to the alternate dimension, which is located in the central hallway.
Each subsequent turn, the duck moves first, followed by the hunter, as they navigate through the alternate dimension.
The duck can either remain in the same room or move to a different room in the alternate dimension.
The hunter can only move through the rooms in the original dimension until they unlock the portal to the alternate dimension.
Once the hunter enters the alternate dimension, they can move through the rooms in the same way as the duck.
The duck wins by escaping the alternate dimension and returning to the original dimension, while the hunter wins by entering the same room as the duck in the alternate dimension.
In the alternate dimension, the rooms may have different properties or obstacles, such as shifting walls or illusions that can disorient the players.
The players may also encounter alternate versions of themselves or other characters in the alternate dimension, who may help or hinder their progress.
The game can be made more challenging by adding more rooms or increasing the complexity of the alternate dimension.
Rules for "Lemmie's Duck Hunt:
The game is played in a house with eight rooms that surround a central hallway.
The duck is trying to evade the hunter.
The duck takes the first turn and moves into one room in the house.
The Hunter then arrives. The hunter searches rooms in the house to find the duck.
Each subsequent turn the duck goes first, then the hunter.
The duck can remain in the same room or move to a different room.
The duck cannot enter the room where the hunter is.
Players enter and exit the house via the entry.
The kitchen is at the opposite side of the hallway from the entry.
A secret passageway is rumored to exist in the house, connecting two of the rooms.
The duck wins by escaping the house.
The hunter wins if they enter the same room as the duck.
The hunter will not shoot the duck or harm it in any way.
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