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March 25, 2009 23:39
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/* libevent echo server example using buffered events. */ | |
#include <sys/types.h> | |
#include <sys/socket.h> | |
#include <netinet/in.h> | |
#include <arpa/inet.h> | |
/* Required by event.h. */ | |
#include <sys/time.h> | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <fcntl.h> | |
#include <unistd.h> | |
#include <errno.h> | |
#include <err.h> | |
/* Libevent. */ | |
#include <event.h> | |
/* Port to listen on. */ | |
#define SERVER_PORT 5555 | |
/** | |
* A struct for client specific data, also includes pointer to create | |
* a list of clients. | |
*/ | |
struct client { | |
/* The clients socket. */ | |
int fd; | |
/* The bufferedevent for this client. */ | |
struct bufferevent *buf_ev; | |
}; | |
/** | |
* Set a socket to non-blocking mode. | |
*/ | |
int setnonblock(int fd) { | |
int flags; | |
flags = fcntl(fd, F_GETFL); | |
if (flags < 0) | |
return flags; | |
flags |= O_NONBLOCK; | |
if (fcntl(fd, F_SETFL, flags) < 0) | |
return -1; | |
return 0; | |
} | |
/** | |
* Called by libevent when there is data to read. | |
*/ | |
void buffered_on_read(struct bufferevent *bev, void *arg) { | |
/* Write back the read buffer. It is important to note that | |
* bufferevent_write_buffer will drain the incoming data so it | |
* is effectively gone after we call it. */ | |
bufferevent_write_buffer(bev, bev->input); | |
} | |
/** | |
* Called by libevent when the write buffer reaches 0. We only | |
* provide this because libevent expects it, but we don’t use it. | |
*/ | |
void buffered_on_write(struct bufferevent *bev, void *arg) { | |
} | |
/** | |
* Called by libevent when there is an error on the underlying socket | |
* descriptor. | |
*/ | |
void buffered_on_error(struct bufferevent *bev, short what, void *arg) { | |
struct client *client = (struct client *)arg; | |
if (what & EVBUFFER_EOF) { | |
/* Client disconnected, remove the read event and the | |
* free the client structure. */ | |
printf("Client disconnected.\n"); | |
} | |
else { | |
warn("Client socket error, disconnecting.\n"); | |
} | |
bufferevent_free(client->buf_ev); | |
close(client->fd); | |
free(client); | |
} | |
/** | |
* This function will be called by libevent when there is a connection | |
* ready to be accepted. | |
*/ | |
void on_accept(int fd, short ev, void *arg) { | |
int client_fd; | |
struct sockaddr_in client_addr; | |
socklen_t client_len = sizeof(client_addr); | |
struct client *client; | |
client_fd = accept(fd, (struct sockaddr *)&client_addr, &client_len); | |
if (client_fd < 0) { | |
warn("accept failed"); | |
return; | |
} | |
/* Set the client socket to non-blocking mode. */ | |
if (setnonblock(client_fd) < 0) | |
warn("failed to set client socket non-blocking"); | |
/* We’ve accepted a new client, create a client object. */ | |
client = calloc(1, sizeof(*client)); | |
if (client == NULL) | |
err(1, "malloc failed"); | |
client->fd = client_fd; | |
/* Create the buffered event. | |
* | |
* The first argument is the file descriptor that will trigger | |
* the events, in this case the clients socket. | |
* | |
* The second argument is the callback that will be called | |
* when data has been read from the socket and is available to | |
* the application. | |
* | |
* The third argument is a callback to a function that will be | |
* called when the write buffer has reached a low watermark. | |
* That usually means that when the write buffer is 0 length, | |
* this callback will be called. It must be defined, but you | |
* don’t actually have to do anything in this callback. | |
* | |
* The fourth argument is a callback that will be called when | |
* there is a socket error. This is where you will detect | |
* that the client disconnected or other socket errors. | |
* | |
* The fifth and final argument is to store an argument in | |
* that will be passed to the callbacks. We store the client | |
* object here. | |
*/ | |
client->buf_ev = bufferevent_new(client_fd, buffered_on_read, | |
buffered_on_write, buffered_on_error, client); | |
/* We have to enable it before our callbacks will be | |
* called. */ | |
bufferevent_enable(client->buf_ev, EV_READ); | |
printf("Accepted connection from %s\n", | |
inet_ntoa(client_addr.sin_addr)); | |
//sleep(1); | |
char data[] = "200 OK CONNECTION ESTABLISHED\n"; | |
bufferevent_write(client->buf_ev, data, sizeof(data)); | |
} | |
int main(int argc, char **argv) { | |
int listen_fd; | |
struct sockaddr_in listen_addr; | |
struct event ev_accept; | |
int reuseaddr_on; | |
/* Initialize libevent. */ | |
event_init(); | |
/* Create our listening socket. */ | |
listen_fd = socket(AF_INET, SOCK_STREAM, 0); | |
if (listen_fd < 0) | |
err(1, "listen failed"); | |
memset(&listen_addr, 0, sizeof(listen_addr)); | |
listen_addr.sin_family = AF_INET; | |
listen_addr.sin_addr.s_addr = INADDR_ANY; | |
listen_addr.sin_port = htons(SERVER_PORT); | |
if (bind(listen_fd, (struct sockaddr *)&listen_addr, | |
sizeof(listen_addr)) < 0) | |
err(1, "bind failed"); | |
if (listen(listen_fd, 5) < 0) | |
err(1, "listen failed"); | |
reuseaddr_on = 1; | |
setsockopt(listen_fd, SOL_SOCKET, SO_REUSEADDR, &reuseaddr_on, | |
sizeof(reuseaddr_on)); | |
/* Set the socket to non-blocking, this is essential in event | |
* based programming with libevent. */ | |
if (setnonblock(listen_fd) < 0) | |
err(1, "failed to set server socket to non-blocking"); | |
/* We now have a listening socket, we create a read event to | |
* be notified when a client connects. */ | |
event_set(&ev_accept, listen_fd, EV_READ|EV_PERSIST, on_accept, NULL); | |
event_add(&ev_accept, NULL); | |
/* Start the event loop. */ | |
event_dispatch(); | |
return 0; | |
} |
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# libevent echo server example using buffered events | |
SOURCES=libevent_echo.c | |
EXECUTABLE=libevent_echo | |
CFLAGS=-c -Wall -DDEBUG=1 -I/opt/local/include | |
LDFLAGS=-L/opt/local/lib -levent | |
OBJECTS=$(SOURCES:.c=.o) | |
all: $(SOURCES) $(EXECUTABLE) | |
$(EXECUTABLE): $(OBJECTS) | |
$(CC) $(LDFLAGS) $(OBJECTS) -o $@ | |
.c.o: | |
$(CC) $(CFLAGS) $< -o $@ | |
clean: | |
rm -rf *.o $(EXECUTABLE) |
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