Created
November 16, 2023 20:22
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Adaptive Decision-Making Technique in Open-Ended Environments
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const n = 10; // Number of possible actions | |
const z = 20; // Size of the window | |
const s = 5; // Size of the action vector | |
const k = 3; // Size of the position vector | |
// Generates a random action vector | |
function generateRandomActions() { | |
let actions = []; | |
for (let i = 0; i < s; i++) { | |
actions.push(Math.floor(Math.random() * n)); | |
} | |
return actions; | |
} | |
// Generates a random positions vector | |
function generateRandomPositions() { | |
let positions = []; | |
for (let i = 0; i < k; i++) { | |
positions.push(Math.floor(Math.random() * z)); | |
} | |
return positions; | |
} | |
// Simulates retrieving data from the window 'z' | |
function getDataFromWindow(positions) { | |
return positions.map(p => Math.random()); // Returns random data | |
} | |
// Calculates the cumulative modular sum | |
function cumulativeModularSum(data) { | |
return data.reduce((acc, val) => (acc + val) % s, 0); | |
} | |
// Evaluates the action (this function is a placeholder) | |
function evaluateAction(action) { | |
// A simple evaluation function could be something related to the action itself | |
return action; | |
} | |
let bestScore = -Infinity; | |
let bestAction = null; | |
for (let i = 0; i < 100; i++) { // Runs for 100 iterations | |
let actions = generateRandomActions(); | |
let positions = generateRandomPositions(); | |
let windowData = getDataFromWindow(positions); | |
let actionIndex = cumulativeModularSum(windowData); | |
let action = actions[actionIndex]; | |
let score = evaluateAction(action); | |
if (score > bestScore) { | |
bestScore = score; | |
bestAction = action; | |
// Implement the 1% adjustment logic here if necessary | |
} | |
// Implement the logic for reset and 1% randomization if the score is worse | |
} | |
console.log(`Best action: ${bestAction} with score: ${bestScore}`); |
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