Created
November 22, 2023 05:14
-
-
Save rtkclouds/a6ee9afd96461ca94b3e9c22f78bda3a to your computer and use it in GitHub Desktop.
The modified code introduces a grouping concept for evaluating actions based on random data. Initially, random vectors of actions and positions are generated. The data corresponding to these positions are then collected from a predefined window. This data is divided into groups, and the average of each group is calculated. The action to be evalu…
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
The modified code introduces a grouping concept for evaluating actions based on random data. | |
Initially, random vectors of actions and positions are generated. | |
The data corresponding to these positions are then collected from a predefined window. | |
This data is divided into groups, and the average of each group is calculated. | |
The action to be evaluated is selected based on the cumulative modular sum of this data. | |
The action evaluation takes into account the group averages, offering a more nuanced approach compared to a direct evaluation. | |
The code runs multiple iterations to determine the best action based on this evaluation method | |
*/ | |
const n = 10; // Number of possible actions | |
const z = 20; // Size of the window | |
const s = 5; // Size of the action vector | |
const k = 3; // Size of the position vector | |
const g = 2; // Number of groups | |
// Function to generate a random action vector | |
function generateRandomActions() { | |
let actions = []; | |
for (let i = 0; i < s; i++) { | |
actions.push(Math.floor(Math.random() * n)); | |
} | |
return actions; | |
} | |
// Function to generate a random positions vector | |
function generateRandomPositions() { | |
let positions = []; | |
for (let i = 0; i < k; i++) { | |
positions.push(Math.floor(Math.random() * z)); | |
} | |
return positions; | |
} | |
// Function to simulate retrieving data from the window 'z' | |
function getDataFromWindow(positions) { | |
// Returns random data for each position | |
return positions.map(p => Math.random()); | |
} | |
// Function to calculate the cumulative modular sum | |
function cumulativeModularSum(data) { | |
// Sums up the data with each addition being modulo 's' | |
return data.reduce((acc, val) => (acc + val) % s, 0); | |
} | |
// Function to divide data into groups and calculate the average of each group | |
function calculateGroupAverages(data) { | |
let groupSize = Math.floor(data.length / g); | |
let groupAverages = []; | |
for (let i = 0; i < g; i++) { | |
// Extracts data for each group and calculates the average | |
let groupData = data.slice(i * groupSize, (i + 1) * groupSize); | |
let groupAverage = groupData.reduce((acc, val) => acc + val, 0) / groupData.length; | |
groupAverages.push(groupAverage); | |
} | |
return groupAverages; | |
} | |
// Function to evaluate the action (placeholder function) | |
function evaluateAction(action, groupAverages) { | |
// Here, more complex evaluation logic can be added | |
// The current implementation adds up the action value and group averages | |
return action + groupAverages.reduce((acc, val) => acc + val, 0); | |
} | |
let bestScore = -Infinity; | |
let bestAction = null; | |
// Main loop running for 100 iterations | |
for (let i = 0; i < 100; i++) { | |
let actions = generateRandomActions(); | |
let positions = generateRandomPositions(); | |
let windowData = getDataFromWindow(positions); | |
let groupAverages = calculateGroupAverages(windowData); | |
let actionIndex = cumulativeModularSum(windowData); | |
let action = actions[actionIndex]; | |
let score = evaluateAction(action, groupAverages); | |
// Updates the best action and score if the current score is better | |
if (score > bestScore) { | |
bestScore = score; | |
bestAction = action; | |
// Implement 1% adjustment logic here if necessary | |
} | |
// Implement reset and 1% randomization logic here if the score is worse | |
} | |
console.log(`Best action: ${bestAction} with score: ${bestScore}`); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment