Created
March 14, 2015 19:31
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Example of an interesting class pattern in Lua, with operator overloading
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Vector = (function (class, meta, prototype) | |
class.new = function (i, j) | |
return setmetatable({i = i, j = j}, meta) | |
end | |
prototype.magnitude = function (self) | |
return math.sqrt(self.i * self.i + self.j * self.j) | |
end | |
meta.__index = prototype | |
meta.__add = function (self, v) | |
return class.new(self.i + v.i, self.j + v.j) | |
end | |
meta.__mul = function (self, v) | |
return self.i * v.i + self.j * v.j | |
end | |
meta.__tostring = function (self) | |
return string.format('<%g,%g>', self.i, self.j) | |
end | |
return class | |
end)({}, {}, {}) | |
u = Vector.new(3, 4) | |
v = Vector.new(-5, 10) | |
print(u.i) -- <3,4> | |
print(u.j) -- <-5,10> | |
print(u:magnitude()) -- 5.0 | |
print(u + v) -- <-2,14> | |
print(u * v) -- 25 |
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