Created
May 20, 2013 20:30
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//project those points | |
this->projectPoint(point1); | |
this->projectPoint(point2); | |
this->projectPoint(point3); | |
int yMin = roundToInt(std::min(std::min(point1.y, point2.y), point3.y) + 0.5); | |
int yMax = roundToInt(std::max(std::max(point1.y, point2.y), point3.y) - 0.5); | |
std::cout << "yMin " << yMin << " yMax" << yMax << std::endl; | |
if(yMin == yMax){ | |
// No calculation possible, stop at this moment | |
return; | |
} | |
double posInfinity = std::numeric_limits<double>::infinity(); | |
double negInfinity = -std::numeric_limits<double>::infinity(); | |
//AB -> point1 - point2 | |
//BC -> point2 - point3 | |
//CA -> point3 - point1 | |
// our lines | |
// Now start looping between YMin and YMax | |
for(int i = yMin;i < yMax;i++){ | |
double XlAB = posInfinity; | |
double XlCA = posInfinity; | |
double XlBC = posInfinity; | |
double XrAB = negInfinity; | |
double XrCA = negInfinity; | |
double XrBC = negInfinity; | |
if((i-point1.y)*(i-point2.y) <= 0 and point1.y != point2.y){ | |
XlAB = point1.x + (point2.x - point1.x)*( (i-point1.y) / (point2.y-point1.y)); | |
XrAB = point1.x + (point2.x - point1.x)*( (i-point1.y) / (point2.y-point1.y)); | |
} | |
if((i-point2.y)*(i-point3.y) <= 0 and point2.y != point3.y){ | |
XlBC = point2.x + (point3.x - point2.x)*( (i-point2.y) / (point3.y-point2.y)); | |
XrBC = point2.x + (point3.x - point2.x)*( (i-point2.y) / (point3.y-point2.y)); | |
} | |
if((i-point1.y)*(i-point3.y) <= 0 and point1.y != point3.y){ | |
XlCA = point3.x + (point1.x - point3.x)*( (i-point3.y) / (point1.y-point3.y)); | |
XrCA = point3.x + (point1.x - point3.x)*( (i-point3.y) / (point1.y-point3.y)); | |
} | |
int Xl = roundToInt(std::min(std::min(XlAB, XlBC), XlCA) + 0.5); | |
int Xr = roundToInt(std::max(std::max(XrAB, XrBC), XrCA) - 0.5); | |
Point2D left; | |
left.x = Xl; | |
left.y = i; | |
Point2D right; | |
right.x = Xr; | |
right.y = i; | |
Line2D line; | |
line.p1 = left; | |
line.p2 = right; | |
line.color = color; | |
linesToDraw.push_back(line); | |
} |
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