Created
May 23, 2013 19:53
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void DrawTriangular::calculatePoints(Vector3D point1, Vector3D point2, Vector3D point3, img::Color color){ | |
double oneZ = 1/(3*point1.z) + 1/(3*point2.z) + 1/(3*point3.z); | |
//project those points | |
this->projectPoint(point1); | |
this->projectPoint(point2); | |
this->projectPoint(point3); | |
double xG = (point1.x + point2.x + point3.x)/3; | |
double yG = (point1.y + point2.y + point3.y)/3; | |
int yMin = roundToInt(std::min(std::min(point1.y, point2.y), point3.y) + 0.5); | |
int yMax = roundToInt(std::max(std::max(point1.y, point2.y), point3.y) - 0.5); | |
//std::cout << "yMin " << yMin << " yMax" << yMax << std::endl; | |
if(yMin == yMax){ | |
// No calculation possible, stop at this moment | |
return; | |
} | |
double posInfinity = std::numeric_limits<double>::infinity(); | |
double negInfinity = -std::numeric_limits<double>::infinity(); | |
//AB -> point1 - point2 | |
//BC -> point2 - point3 | |
//CA -> point3 - point1 | |
// our lines | |
// Now start looping between YMin and YMax | |
for(int i = yMin;i <= yMax;i++){ | |
double XlAB = posInfinity; | |
double XlCA = posInfinity; | |
double XlBC = posInfinity; | |
double XrAB = negInfinity; | |
double XrCA = negInfinity; | |
double XrBC = negInfinity; | |
if((i-point1.y)*(i-point2.y) <= 0 and point1.y != point2.y){ | |
XlAB = point1.x + (point2.x - point1.x)*( (i-point1.y) / (point2.y-point1.y)); | |
XrAB = point1.x + (point2.x - point1.x)*( (i-point1.y) / (point2.y-point1.y)); | |
} | |
if((i-point2.y)*(i-point3.y) <= 0 and point2.y != point3.y){ | |
XlBC = point2.x + (point3.x - point2.x)*( (i-point2.y) / (point3.y-point2.y)); | |
XrBC = point2.x + (point3.x - point2.x)*( (i-point2.y) / (point3.y-point2.y)); | |
} | |
if((i-point1.y)*(i-point3.y) <= 0 and point1.y != point3.y){ | |
XlCA = point3.x + (point1.x - point3.x)*( (i-point3.y) / (point1.y-point3.y)); | |
XrCA = point3.x + (point1.x - point3.x)*( (i-point3.y) / (point1.y-point3.y)); | |
} | |
int Xl = roundToInt(std::min(std::min(XlAB, XlBC), XlCA)); | |
int Xr = roundToInt(std::max(std::max(XrAB, XrBC), XrCA)); | |
Vector3D u = point2 - point1; | |
Vector3D v = point3 - point1; | |
Vector3D w; | |
w.x = u.y*v.z - u.z*v.y; | |
w.y = u.z*v.x - u.x*v.z; | |
w.z = u.x*v.y - u.y*v.x; | |
double k = (w.x * point1.x) + (w.y * point1.y) + (w.z * point1.z); | |
double dzdx = w.x/(-d*k); | |
double dzdy = w.y/(-d*k); | |
for(int j = Xl;j < Xr;j++){ | |
double pixelZValue = 1.0001*(1/oneZ) + (j-xG)*dzdx + (i-yG)*dzdy; | |
pixelZValue = 1/pixelZValue; | |
//do we need to draw? | |
if(buffer.redraw(j, i, pixelZValue)){ | |
this->image(j, i) = color; | |
} | |
} | |
} |
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