Created
October 28, 2014 13:27
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Save rummik/d67f15f26a1903bdfe52 to your computer and use it in GitHub Desktop.
// source https://jsbin.com/kixido
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
<style id="jsbin-css"> | |
canvas { | |
outline: 1px solid #000; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas></canvas> | |
<script id="jsbin-javascript"> | |
({ | |
canvas: document.querySelector('canvas'), | |
ctx: document.querySelector('canvas').getContext('2d'), | |
_hold: false, | |
_redraw: false, | |
_time: Date.now(), | |
_board: [], | |
_mino: {}, | |
lines: 0, | |
board: { | |
width: 8, | |
height: 15, | |
_scale: 8 | |
}, | |
minos: [ | |
{ | |
width: 2, | |
height: 2, | |
data: [ 1, 1, 1, 1 ] | |
}, | |
{ | |
width: 2, | |
height: 3, | |
data: [ 1, 1, 1, 0, 1, 0 ] | |
}, | |
{ | |
width: 2, | |
height: 3, | |
data: [ 1, 1, 0, 1, 0, 1 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 0, 1, 0, 1, 1, 1 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 0, 1, 1, 1, 1, 0 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 1, 1, 0, 0, 1, 1 ] | |
}, | |
{ | |
width: 1, | |
height: 4, | |
data: [ 1, 1, 1, 1 ] | |
} | |
], | |
get rate() { | |
return 1000 - (this.lines / 200 * 950); | |
}, | |
get time() { | |
return Date.now() - this._time; | |
}, | |
get mino() { | |
var self = this; | |
if (this._mino.id === undefined) { | |
this._mino = { | |
_id: null, | |
_rotation: 0, | |
x: null, | |
y: null, | |
width: null, | |
height: null, | |
data: [], | |
get id() { | |
return this._id; | |
}, | |
set id(id) { | |
this._id = id; | |
this._rotation = 0; | |
this.width = self.minos[id].width; | |
this.height = self.minos[id].height; | |
this.data = self.minos[id].data; | |
this.x = Math.round((self.board.width - this.width) / 2); | |
this.y = -this.height; | |
}, | |
get rotation() { | |
return this._rotation; | |
}, | |
set rotation(rotation) { | |
rotation = rotation % 4; | |
this._rotation = rotation; | |
}, | |
rotate: function(deg) { | |
var i, d, x, y; | |
var w = this.width; | |
var h = this.height; | |
var len = this.data.length; | |
switch (deg) { | |
case 90: | |
this.width = h; | |
this.height = w; | |
for (d=[], i=0; i<len; i++) { | |
d.push(this.data[((i % h + 1) * w) - Math.floor(i / h) - 1]); | |
} | |
this.data = d; | |
break; | |
// inefficient, but works | |
case -90: | |
this.rotate(180); | |
this.rotate(90); | |
break; | |
case 180: | |
case -180: | |
this.data.reverse(); | |
break; | |
} | |
} | |
}; | |
} | |
return this._mino; | |
}, | |
selectMino: function(id) { | |
if (typeof id !== 'number' || id < 0 || id >= this.minos.length) { | |
id = Math.floor(Math.random() * this.minos.length); | |
} | |
this.mino.id = id; | |
}, | |
hold: function(hold) { | |
this._hold = typeof hold === 'undefined' ? !this._hold : hold; | |
if (!this._hold) { | |
this._time = Date.now(); | |
} | |
}, | |
main: function() { | |
var step = Math.floor(this.time / this.rate); | |
if (step > 0) { | |
this._time = Date.now(); | |
this.mino.y += step; | |
this._redraw = true; | |
} | |
if (this._redraw) { | |
this.draw(); | |
this._redraw = false; | |
} | |
}, | |
draw: function() { | |
var ctx = this.ctx; | |
ctx.clearRect( | |
0, 0, | |
this.canvas.width, this.canvas.height | |
); | |
ctx.fillStyle = 'black'; | |
for (var y=0; y<this.board.height; y++) { | |
for (var x=0; x<this.board.width; x++) { | |
if (!this._board[y][x]) { | |
continue; | |
} | |
ctx.fillRect( | |
this.board._scale * x + x, | |
this.board._scale * y + y, | |
this.board._scale, | |
this.board._scale | |
); | |
} | |
} | |
var mino = this.mino.data; | |
for (var _x, _y, n=0; n<mino.length; n++) { | |
if (!mino[n]) { | |
continue; | |
} | |
_x = this.mino.x + (n % this.mino.width); | |
_y = this.mino.y + Math.floor(n / this.mino.width); | |
ctx.fillRect( | |
this.board._scale * _x + _x, | |
this.board._scale * _y + _y, | |
this.board._scale, | |
this.board._scale | |
); | |
} | |
}, | |
init: function() { | |
for (var x=0,row=[]; x<this.board.width; row[x]=0,x++); | |
for (var y=0; y<this.board.height; y++) { | |
this._board[y] = row.slice(); | |
} | |
window.blur = this.hold.bind(this, false); | |
window.focus = this.hold.bind(this, true); | |
this.selectMino(); | |
this.canvas.width = this.board.width + | |
this.board._scale * | |
this.board.width; | |
this.canvas.height = this.board.height + | |
this.board._scale * | |
this.board.height; | |
this._redraw = true; | |
var self = this; | |
(function loop() { | |
if (self._hold) { | |
return; | |
} | |
self.main(); | |
requestAnimationFrame(loop); | |
})(); | |
} | |
}).init(); | |
</script> | |
<script id="jsbin-source-css" type="text/css">canvas { | |
outline: 1px solid #000; | |
}</script> | |
<script id="jsbin-source-javascript" type="text/javascript">({ | |
canvas: document.querySelector('canvas'), | |
ctx: document.querySelector('canvas').getContext('2d'), | |
_hold: false, | |
_redraw: false, | |
_time: Date.now(), | |
_board: [], | |
_mino: {}, | |
lines: 0, | |
board: { | |
width: 8, | |
height: 15, | |
_scale: 8 | |
}, | |
minos: [ | |
{ | |
width: 2, | |
height: 2, | |
data: [ 1, 1, 1, 1 ] | |
}, | |
{ | |
width: 2, | |
height: 3, | |
data: [ 1, 1, 1, 0, 1, 0 ] | |
}, | |
{ | |
width: 2, | |
height: 3, | |
data: [ 1, 1, 0, 1, 0, 1 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 0, 1, 0, 1, 1, 1 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 0, 1, 1, 1, 1, 0 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 1, 1, 0, 0, 1, 1 ] | |
}, | |
{ | |
width: 1, | |
height: 4, | |
data: [ 1, 1, 1, 1 ] | |
} | |
], | |
get rate() { | |
return 1000 - (this.lines / 200 * 950); | |
}, | |
get time() { | |
return Date.now() - this._time; | |
}, | |
get mino() { | |
var self = this; | |
if (this._mino.id === undefined) { | |
this._mino = { | |
_id: null, | |
_rotation: 0, | |
x: null, | |
y: null, | |
width: null, | |
height: null, | |
data: [], | |
get id() { | |
return this._id; | |
}, | |
set id(id) { | |
this._id = id; | |
this._rotation = 0; | |
this.width = self.minos[id].width; | |
this.height = self.minos[id].height; | |
this.data = self.minos[id].data; | |
this.x = Math.round((self.board.width - this.width) / 2); | |
this.y = -this.height; | |
}, | |
get rotation() { | |
return this._rotation; | |
}, | |
set rotation(rotation) { | |
rotation = rotation % 4; | |
this._rotation = rotation; | |
}, | |
rotate: function(deg) { | |
var i, d, x, y; | |
var w = this.width; | |
var h = this.height; | |
var len = this.data.length; | |
switch (deg) { | |
case 90: | |
this.width = h; | |
this.height = w; | |
for (d=[], i=0; i<len; i++) { | |
d.push(this.data[((i % h + 1) * w) - Math.floor(i / h) - 1]); | |
} | |
this.data = d; | |
break; | |
// inefficient, but works | |
case -90: | |
this.rotate(180); | |
this.rotate(90); | |
break; | |
case 180: | |
case -180: | |
this.data.reverse(); | |
break; | |
} | |
} | |
}; | |
} | |
return this._mino; | |
}, | |
selectMino: function(id) { | |
if (typeof id !== 'number' || id < 0 || id >= this.minos.length) { | |
id = Math.floor(Math.random() * this.minos.length); | |
} | |
this.mino.id = id; | |
}, | |
hold: function(hold) { | |
this._hold = typeof hold === 'undefined' ? !this._hold : hold; | |
if (!this._hold) { | |
this._time = Date.now(); | |
} | |
}, | |
main: function() { | |
var step = Math.floor(this.time / this.rate); | |
if (step > 0) { | |
this._time = Date.now(); | |
this.mino.y += step; | |
this._redraw = true; | |
} | |
if (this._redraw) { | |
this.draw(); | |
this._redraw = false; | |
} | |
}, | |
draw: function() { | |
var ctx = this.ctx; | |
ctx.clearRect( | |
0, 0, | |
this.canvas.width, this.canvas.height | |
); | |
ctx.fillStyle = 'black'; | |
for (var y=0; y<this.board.height; y++) { | |
for (var x=0; x<this.board.width; x++) { | |
if (!this._board[y][x]) { | |
continue; | |
} | |
ctx.fillRect( | |
this.board._scale * x + x, | |
this.board._scale * y + y, | |
this.board._scale, | |
this.board._scale | |
); | |
} | |
} | |
var mino = this.mino.data; | |
for (var _x, _y, n=0; n<mino.length; n++) { | |
if (!mino[n]) { | |
continue; | |
} | |
_x = this.mino.x + (n % this.mino.width); | |
_y = this.mino.y + Math.floor(n / this.mino.width); | |
ctx.fillRect( | |
this.board._scale * _x + _x, | |
this.board._scale * _y + _y, | |
this.board._scale, | |
this.board._scale | |
); | |
} | |
}, | |
init: function() { | |
for (var x=0,row=[]; x<this.board.width; row[x]=0,x++); | |
for (var y=0; y<this.board.height; y++) { | |
this._board[y] = row.slice(); | |
} | |
window.blur = this.hold.bind(this, false); | |
window.focus = this.hold.bind(this, true); | |
this.selectMino(); | |
this.canvas.width = this.board.width + | |
this.board._scale * | |
this.board.width; | |
this.canvas.height = this.board.height + | |
this.board._scale * | |
this.board.height; | |
this._redraw = true; | |
var self = this; | |
(function loop() { | |
if (self._hold) { | |
return; | |
} | |
self.main(); | |
requestAnimationFrame(loop); | |
})(); | |
} | |
}).init();</script></body> | |
</html> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
canvas { | |
outline: 1px solid #000; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
({ | |
canvas: document.querySelector('canvas'), | |
ctx: document.querySelector('canvas').getContext('2d'), | |
_hold: false, | |
_redraw: false, | |
_time: Date.now(), | |
_board: [], | |
_mino: {}, | |
lines: 0, | |
board: { | |
width: 8, | |
height: 15, | |
_scale: 8 | |
}, | |
minos: [ | |
{ | |
width: 2, | |
height: 2, | |
data: [ 1, 1, 1, 1 ] | |
}, | |
{ | |
width: 2, | |
height: 3, | |
data: [ 1, 1, 1, 0, 1, 0 ] | |
}, | |
{ | |
width: 2, | |
height: 3, | |
data: [ 1, 1, 0, 1, 0, 1 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 0, 1, 0, 1, 1, 1 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 0, 1, 1, 1, 1, 0 ] | |
}, | |
{ | |
width: 3, | |
height: 2, | |
data: [ 1, 1, 0, 0, 1, 1 ] | |
}, | |
{ | |
width: 1, | |
height: 4, | |
data: [ 1, 1, 1, 1 ] | |
} | |
], | |
get rate() { | |
return 1000 - (this.lines / 200 * 950); | |
}, | |
get time() { | |
return Date.now() - this._time; | |
}, | |
get mino() { | |
var self = this; | |
if (this._mino.id === undefined) { | |
this._mino = { | |
_id: null, | |
_rotation: 0, | |
x: null, | |
y: null, | |
width: null, | |
height: null, | |
data: [], | |
get id() { | |
return this._id; | |
}, | |
set id(id) { | |
this._id = id; | |
this._rotation = 0; | |
this.width = self.minos[id].width; | |
this.height = self.minos[id].height; | |
this.data = self.minos[id].data; | |
this.x = Math.round((self.board.width - this.width) / 2); | |
this.y = -this.height; | |
}, | |
get rotation() { | |
return this._rotation; | |
}, | |
set rotation(rotation) { | |
rotation = rotation % 4; | |
this._rotation = rotation; | |
}, | |
rotate: function(deg) { | |
var i, d, x, y; | |
var w = this.width; | |
var h = this.height; | |
var len = this.data.length; | |
switch (deg) { | |
case 90: | |
this.width = h; | |
this.height = w; | |
for (d=[], i=0; i<len; i++) { | |
d.push(this.data[((i % h + 1) * w) - Math.floor(i / h) - 1]); | |
} | |
this.data = d; | |
break; | |
// inefficient, but works | |
case -90: | |
this.rotate(180); | |
this.rotate(90); | |
break; | |
case 180: | |
case -180: | |
this.data.reverse(); | |
break; | |
} | |
} | |
}; | |
} | |
return this._mino; | |
}, | |
selectMino: function(id) { | |
if (typeof id !== 'number' || id < 0 || id >= this.minos.length) { | |
id = Math.floor(Math.random() * this.minos.length); | |
} | |
this.mino.id = id; | |
}, | |
hold: function(hold) { | |
this._hold = typeof hold === 'undefined' ? !this._hold : hold; | |
if (!this._hold) { | |
this._time = Date.now(); | |
} | |
}, | |
main: function() { | |
var step = Math.floor(this.time / this.rate); | |
if (step > 0) { | |
this._time = Date.now(); | |
this.mino.y += step; | |
this._redraw = true; | |
} | |
if (this._redraw) { | |
this.draw(); | |
this._redraw = false; | |
} | |
}, | |
draw: function() { | |
var ctx = this.ctx; | |
ctx.clearRect( | |
0, 0, | |
this.canvas.width, this.canvas.height | |
); | |
ctx.fillStyle = 'black'; | |
for (var y=0; y<this.board.height; y++) { | |
for (var x=0; x<this.board.width; x++) { | |
if (!this._board[y][x]) { | |
continue; | |
} | |
ctx.fillRect( | |
this.board._scale * x + x, | |
this.board._scale * y + y, | |
this.board._scale, | |
this.board._scale | |
); | |
} | |
} | |
var mino = this.mino.data; | |
for (var _x, _y, n=0; n<mino.length; n++) { | |
if (!mino[n]) { | |
continue; | |
} | |
_x = this.mino.x + (n % this.mino.width); | |
_y = this.mino.y + Math.floor(n / this.mino.width); | |
ctx.fillRect( | |
this.board._scale * _x + _x, | |
this.board._scale * _y + _y, | |
this.board._scale, | |
this.board._scale | |
); | |
} | |
}, | |
init: function() { | |
for (var x=0,row=[]; x<this.board.width; row[x]=0,x++); | |
for (var y=0; y<this.board.height; y++) { | |
this._board[y] = row.slice(); | |
} | |
window.blur = this.hold.bind(this, false); | |
window.focus = this.hold.bind(this, true); | |
this.selectMino(); | |
this.canvas.width = this.board.width + | |
this.board._scale * | |
this.board.width; | |
this.canvas.height = this.board.height + | |
this.board._scale * | |
this.board.height; | |
this._redraw = true; | |
var self = this; | |
(function loop() { | |
if (self._hold) { | |
return; | |
} | |
self.main(); | |
requestAnimationFrame(loop); | |
})(); | |
} | |
}).init(); |
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