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// JavaScript
strangeSequence = (num) => {
let numbers = []
let count = 1
while (numbers.indexOf(num) === -1) {
count++
numbers.push(num)
num = ("" + num).split("").map(num => num * num).reduce((a, b) => a + b)
}
@runandrerun
runandrerun / questions.js
Created November 12, 2018 19:16
Questions
// JavaScript
strangeSequence = (num) => {
let numbers = []
let count = 1
while (numbers.indexOf(num) === -1) {
count++
numbers.push(num)
num = ("" + num).split("").map(num => num * num).reduce((a, b) => a + b)
}
@runandrerun
runandrerun / questions.js
Created November 12, 2018 19:24
Question
// JavaScript
// Question #1
strangeSequence = (num) => {
let numbers = []
let count = 1
while (numbers.indexOf(num) === -1) {
count++
numbers.push(num)
// JavaScript
// Question #1
strangeSequence = (num) => {
let numbers = []
let count = 1
while (numbers.indexOf(num) === -1) {
count++
numbers.push(num)
@runandrerun
runandrerun / questions.js
Created November 12, 2018 19:27
Questions
// JavaScript
// Question #1
strangeSequence = (num) => {
let numbers = []
let count = 1
while (numbers.indexOf(num) === -1) {
count++
numbers.push(num)
Input: Initial State = [2, 3, 4, 5] | Unlock Code = [5, 4, 3, 2]
Output: Rotations required = 8
Explanation : 1st ring is rotated 3 times as 2 => 3 => 4 => 5
2nd ring is rotated 1 time as 3 => 4
3rd ring is rotated 1 time as 4 => 3
4th ring is rotated 3 times as 5 => 4 => 3 =>2
Input: Initial State = [1, 9, 1, 9] | Unlock Code = [0, 0, 0, 0]
Output: Rotations Required = 4
Explanation : 1st ring is rotated 1 time as as 1 => 0
combinationLock = (initialState, code) => {
// declare a variable to account for total turns
let totalTurns = 0;
// iterate over the initialState array
// this what the lock looks like when it's first handed to you
initialState.forEach((i, index) => {
// i is the value
@runandrerun
runandrerun / combinationLock.js
Created November 13, 2018 17:11
Combination Lock Problem Set
combinationLock = (initialState, code) => {
let totalTurns = 0;
initialState.forEach((i, index) => {
let turns = Math.abs(i - code[index]);
if (turns <= 5) {
return (totalTurns += turns);
} else {
const newTurns = 10 - turns;
return (totalTurns += newTurns);
}
const closestEnemy = (arr) => {
let player = [];
let enemy = [];
let distance = 0;
let rowLength = arr[0].length;
let board = arr.length;
// iterate over the length of the board stored in arrWidth
for (let i = 0; i < board; i++) {
const closestEnemy = (arr) => {
let player = [];
let enemy = [];
let distance = 0;
let rowLength = arr[0].length;
let board = arr.length;
// iterate over the length of the board stored in arrWidth
for (let i = 0; i < board; i++) {