(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
//Unity 4.1.5 | |
public class UnityTextures : EditorWindow | |
{ |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
using UnityEditor; | |
using UnityEngine; | |
public sealed class ExampleClass : EditorWindow | |
{ | |
private static readonly string[] mList = | |
{ | |
"AboutWIndowLicenseLabel" , | |
"AC LeftArrow" , | |
"AC RightArrow" , |
## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
This was taken from http://rxwiki.wikidot.com/101samples, because I wanted to be able to read it more comfortable with syntax highlighting.
Here's the unedited original, translated to Github Markdown glory:
#!/bin/bash | |
# Arguments: | |
# ${1}: Username | |
# ${2}: Repository | |
# Clone the repo from GitLab using the `--mirror` option. | |
git clone --mirror "[email protected]:${1}/${2}.git" | |
# Push to GitHub using the `--mirror` option. The `--no-verify` option skips any hooks. |
FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.